UE4 There are many module, gameplay part is also one or more module, each Editor is also a module search, module total 170 +, a total of three categories: Runtime, Editor, Developer Runtime This is more important than the core, Uobject, Engine core data Type Database Container Io/log uobject: The base class for all objects. Another convention in UE is that object reflects the serialized package Engine actor, which is not an actor: a collection of Component that can be continuously tick Component: the functional component that makes up the actor, such as Uscenecomponent Management Transform, uprimitivecomponent represents the geometrical information level: Levels of World: game worlds, Management level, Actor, controller and other Gameplay Gamem Ode: Define game rules. Only exists on server side gamestate: Manage game state, Pawn: Actor Character that can be controlled by player or AI: humanoid Pawn. Default with capsule collisions and mobile components controller: Controllers, sub-Playercontroller and Aicontroller hud:2d information, UI camera: Player's perspective. It's important to note that Posteffect is associated with the camera.
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