@property (nonatomic,copy) Nsarray *animationimages;
An array of sequence images that need to be played (all of them are uiimage objects, and the images are displayed sequentially)
@property (nonatomic) Nstimeinterval animationduration;
Duration of frame animation
@property (nonatomic) Nsinteger Animationrepeatcount;
Number of execution times for frame animations (default is infinite loop)
-(void) startanimating;
Start the animation execution
-(void) stopanimating;
Stop performing frame animations
-(BOOL) isanimating;
Determine if an animation is being performed
Two kinds of loading modes of uiimage
Mode 1: There is a cache (the memory occupied by the picture remains in the program)
>+ (UIImage *) imagenamed: (NSString *) name;
Where name is the file name of the picture
Mode 2: No cache (the memory occupied by the picture is cleared on some specific operations backs)
> + (UIImage *) Imagewithcontentoffile: (NSString *) path;
>-(ID) Initwithcontentsoffile: (nssstring *) path;
Where path is the full path of the picture
PS: Full path with nsbundle access
Uiimageview frame animation related properties and methods in iOS