The following is the camera jitter effect source code:
using unityengine;using system.collections;public class sc_shakecamera : monobehaviour{ private float shaketime = 0.0f; private float fps = 20.0f; private float frameTime = 0.0f; private float shakeDelta = 0.005f; public Camera cam; //= UICamera.currentCamera; public bool isshakecamera = false; // Use this for initialization void Start () { // cam = uicamera.currentcamera; shakeTime = 0.56f; fps = 20.0f; frameTime = 0.03f; shakeDelta = 0.05f; } // update is called once per frame void Update () { if (Isshakecamera) { if (shakeTime > 0) { shakeTime -= Time.deltaTime; if (shaketime <= 0) { cam.rect =&nbSp;new rect (0.0f, 0.0f, 10.0f, 10.0f); isshakeCamera = false; shakeTime = 0.56f; fps = 20.0f; frametime = 0.03f; shakeDelta = 0.05f; } else { frametime += time.deltatime; if (frametime > 1.0 / fps) { frameTime = 0; &nbsP; cam.rect = new rect ( shakedelta * ( -1.0f + 2.0f * random.value), shakedelta * ( -1.0f + 2.0f * random.value), 1.0f, 1.0f); } } } } } }
Unity Camera Jitter Effect