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1 usingUnityengine;2 usingSystem.Collections;3 /// <summary>4 ///get current device information5 /// </summary>6 Public classGetsysteminfo:monobehaviour {7 8 stringSystemInfo;9 //Use this for initializationTen voidStart () One { ASystemInfo ="\ttitle: Current system basic information: \ n Device Model:"+ Systeminfo.devicemodel +"\ n Device Name:"+ Systeminfo.devicename +"\ n Device Type:"+ Systeminfo.devicetype + - "\ nthe device unique identifier:"+ Systeminfo.deviceuniqueidentifier +"\ nthe graphics card identifier:"+systeminfo.graphicsdeviceid + - "\ nthe graphics device name:"+systeminfo.graphicsdevicename +"\ nthe graphics Manufacturer:"+systeminfo.graphicsdevicevendor + the "\ nthe graphics card manufacturer ID:"+systeminfo.graphicsdevicevendorid +"\ nthe graphics support version:"+systeminfo.graphicsdeviceversion + - "\ NAND Memory (M):"+systeminfo.graphicsmemorysize +"\ nthe graphics pixel fill rate (Megapixels/sec), 1 unknown fill rate:"+systeminfo.graphicspixelfillrate + - "\ nthe graphics card supports shader levels:"+systeminfo.graphicsshaderlevel +"\ n supports maximum picture size:"+systeminfo.maxtexturesize + - "\nnpotsupport:"+ Systeminfo.npotsupport +"\ nthe operating system:"+systeminfo.operatingsystem + + "\NCPU Processing of cores:"+systeminfo.processorcount +"\ncpu Type:"+systeminfo.processortype + - "\nsupportedrendertargetcount:"+ Systeminfo.supportedrendertargetcount +"\nsupports3dtextures:"+ Systeminfo.supports3dtextures + + "\nsupportsaccelerometer:"+ Systeminfo.supportsaccelerometer +"\nsupportscomputeshaders:"+ Systeminfo.supportscomputeshaders + A "\nsupportsgyroscope:"+ Systeminfo.supportsgyroscope +"\nsupportsimageeffects:"+ Systeminfo.supportsimageeffects + at "\nsupportsinstancing:"+ systeminfo.supportsinstancing +"\nsupportslocationservice:"+ Systeminfo.supportslocationservice + - "\nsupportsrendertextures:"+ Systeminfo.supportsrendertextures +"\nsupportsrendertocubemap:"+ Systeminfo.supportsrendertocubemap + - "\nsupportsshadows:"+ Systeminfo.supportsshadows +"\nsupportssparsetextures:"+ Systeminfo.supportssparsetextures + - "\nsupportsstencil:"+ Systeminfo.supportsstencil +"\nsupportsvertexprograms:"+ Systeminfo.supportsvertexprograms + - "\nsupportsvibration:"+ Systeminfo.supportsvibration +"\ n Memory Size:"+systeminfo.systemmemorysize; - in } - to //Update is called once per frame + voidOngui () { - Guilayout.label (systemInfo); the } *}
Unity gets System Details