Unity, iterate immediate children and iterate all children

Source: Internet
Author: User

Traverse all direct child nodes (immediate children):

foreach (Transform child in transform){    // do whatever you want with child transform object here}

Note:Transform.childcount returns the number of direct child nodes.

Traverse all child nodes (including the root node itself and all descendant nodes):

Transform[] allChildren = GetComponentsInChildren<Transform>();foreach (Transform child in allChildren) {    // do whatever with child transform here}

Reference: http://answers.unity3d.com/questions/10417/how-can-i-access-the-children-of-a-transform.html

Unity, iterate immediate children and iterate all children

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