Unity Mouse position Turn world coordinates

Source: Internet
Author: User

1 usingUnityengine;2 usingSystem.Collections;3 /// <summary>4 ///Mouse position control World space object coordinates5 ///because you can control only 2-D coordinates, be aware of the direction the camera is looking, and the axes of the moving object6 /// </summary>7  Public classMytest:monobehaviour {8 9      PublicTransform OBJ;//Reference ObjectsTen     Private floatPosX, PosY;//get mouse 2-D coordinates One     PrivateVector3 World;//World coordinates of the conversion A  -     voidUpdate () -     { the         if(Input.getmousebutton (0)) -         { -PosX =input.mouseposition.x; -PosY =INPUT.MOUSEPOSITION.Y; +  -World = Camera.main.ScreenToWorldPoint (NewVector3 (PosX, PosY,Ten)); + Debug.Log (world); A  atObj.position =World ; -         } -     } -}

Unity Mouse position Turn world coordinates

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