[Unity Notes] How to serialize an object into an XML string in unity and save it

Source: Internet
Author: User


Use the following built-in namespaces for C.

Using system. xml;
Using system. IO;
Using system. xml. serialization;


Serialize and store XML files

            XmlTextWriter xWrite = new XmlTextWriter(filename, null);            XmlSerializer sl = new XmlSerializer(type);            sl.Serialize(xWrite, target);            xWrite.Close();


Read and deserialize XML files

            XmlReader xRead = new XmlTextReader(filename);            XmlSerializer sl = new XmlSerializer(type);            object obj = sl.Deserialize(xRead);            xRead.Close();            return obj;


The complete source code is as follows:

using UnityEngine;using System.Collections;using System.Xml;using System.IO;using System.Xml.Serialization;namespace CharacterBase{    public class XmlIO    {        public static object LoadFromXml(System.Type type, string filename)        {            XmlReader xRead = new XmlTextReader(filename);            XmlSerializer sl = new XmlSerializer(type);            object obj = sl.Deserialize(xRead);            xRead.Close();            return obj;        }        public static void SaveToXml(string filename, System.Type type, object target)        {            XmlTextWriter xWrite = new XmlTextWriter(filename, null);            XmlSerializer sl = new XmlSerializer(type);            sl.Serialize(xWrite, target);            xWrite.Close();        }    }}



[Unity Notes] How to serialize an object into an XML string in unity and save it

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