Use Terrain as an example to describe Transform
Each Unity Object has a Transform, which represents some parameters of the Object in spatial coordinates.
In Inspector, Transform has three attributes. For example
Position: the Position of the object relative to the spatial coordinate.
Rotation: the Rotation Angle of an object.
Scale: the scaling of an object.
We can change the value to understand the effect of the three on objects.
When Terrain is created, the system automatically scales its position and angle to the above.
There is a fast method for manual homing. This method is suitable for directly dragging and dropping objects in Scene, because the drag and drop position may change randomly.
Click the small wrench in the red circle, and then Reset
At this time, the object is moved to coordinates 0, 0, and 0.
How can we adjust the three values in Sence? After all, this will be more intuitive, and we will soon debug it to what we want.
In the first active state, you can drag and drop the Sence interface with the mouse.
After the second activation, you can adjust the position of the object.
Third, after activation, angle.
Fourth, Zoom.
Note: When the first hand is activated, right-click the Sence and the mouse will become a small eye. In this case, you can use WSAD and right-click the mouse to move it.