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Unity3D tutorials on Art
The Unity3D and art-related parts are mainly five parts: Scene item character model, motion animation, ground system, illumination, dynamic rendering, and particle effect. Among them, lighting, ground-based systems, particle effects need to be completed in Unity3D, models and animations are all created using 3dmax and maya and then imported. The dynamic rendering artist cannot do it. It must be done by the programmer. Currently, books on the market all talk about how to operate light, ground-based systems, and particle effects in Unity3D. But I personally feel that the operations in Unity3D are very simple, to make beautiful things, you must have solid basic skills. Therefore, if you are an artist, you should study 3dmax or Maya well. After Entering Unity3D, you will soon find that these operations are very simple, it is a castrated version of Maya-related functions.
Unity3D tutorials on Art
The Unity3D and art-related parts are mainly five parts: Scene item character model, motion animation, ground system, illumination, dynamic rendering, and particle effect. Among them, lighting, ground-based systems, particle effects need to be completed in Unity3D, models and animations are all created using 3dmax and maya and then imported. The dynamic rendering artist cannot do it. It must be done by the programmer. Currently, books on the market all talk about how to operate light, ground-based systems, and particle effects in Unity3D. But I personally feel that the operations in Unity3D are very simple, to make beautiful things, you must have solid basic skills. Therefore, if you are an artist, you should study 3dmax or Maya well. After Entering Unity3D, you will soon find that these operations are very simple, it is a castrated version of Maya-related functions.