1. The animation blueprint consists of a state machine containing a mixed space blendspace, i.e. a state machine is contained in an animated diagram of an animation blueprint, while a mixed space can be used to output a final pose in a state machine to a (not) state:
The animation blueprint contains two things, in addition to the above mentioned animation chart, also includes an event diagram. In an animated chart, there are certain variables in the state machine that determine the transition of the state, such as "Isinair", "Speed" and so on. These can be obtained and set in the "Event graph":
How does animation relate to the roles we control?
The first way is through the character blueprint, then associated with the relevant options, the example associated with the animation and mesh
2. The new C + + project does not contain the character class, but contains a class with the parent class Gamemode
Unreal Engine4 Learning Memo