Design pattern isGofFor eachProgramA Member's gift. It is indeed a good thing. In my opinion, this is not a technology, but a methodology. After learning these methods and using them skillfully, the software products we produce naturally have better quality.
The book tells you about 3 Category 23 After learning every mode, I will feel a different way. In my later studies and work, these magic weapons have always helped me to pass the meeting. When learning the design model, many people will encounter some inconveniences for many reasons. I personally hear the following types of problems: 1 The language used for explanation is C ++ And Smalltalk , The former looks a little painful, and the latter is more painful; 2 Many Sentences in the book are too easy to understand, and the examples are not very vivid; 3 Although almost every mode can be transformed by another mode, or there are countless relationships between different modes, however, turning over the book is indeed very influential (other models are introduced along with the introduction of each mode, and most of the time it is described in the later chapter ).
This series introduces the design patterns in the order of the book "design patterns". I will try my best to avoid coupling to other models when introducing each model, after the introduction of each type of pattern, a summary is provided to describe the relationship between them. When introducing various models, I will first describe an example in my life, and then add one or twoUMLFigure, plus a SectionC #CodeTo describe each mode with a small amount of text, because my goal is to allow everyone to spend a little time to understand the design mode, it will be of great help to look at "Design Pattern" after a simple understanding of it.
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