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The opening of the US NBA season at the end of last October was the world's first NBA game to be broadcast using VR technology. Fans wear VR glasses at home, like "fall into" the NBA playing field, enjoy the feeling of immersive.
PS. Recommendations refer to the following articles:
1. What kind of content can be regarded as VR film content (2016/6/19)
What is VR? VR technology is a kind of technology that brings people from reality to virtual real world, let the user experience another kind of reality in the virtual world. Therefore, the VR content is not only a simple panorama effect, more attention is a kind of can let the user immersed in the feelings of devotion.
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Film is the main storyline, the story of the main line is decided by the writer, the addition of the interaction is auxiliary, add fun and immersion, while the game is user-oriented, the plot is only auxiliary. Therefore, the future of film and video and game boundaries will become blurred, but there are differences.
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2. VR will disrupt the film and entertainment industry for six reasons (2016/6/26)
Product content does not become a stumbling block for VR. Instead, exciting creative content will continue to emerge and lead users into the heart of an incredible world.
When the 3D movie was first on the screen, it made a splash on the world. Even in 2013, 80% of the revenue from the premiere of "Gravitation", or $5.56, came from 3D movie ticket sales. Despite the great success at the outset, there is still a lot of dissatisfaction with 3D movies among consumers.
According to the Telegraph, "A new survey shows that 3D movies can hardly arouse the emotional resonance of the audience." "And VR solves this problem and fills the gap left by 3D.
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