This series we introduce the use of 3DsMAX to create delicious attractive fruit examples, beginners can follow the steps to learn simple modeling and material settings, today we introduce the protagonist is-Apple.
1, enter the "create" command panel. Select the Graphics button to enter the Create Graphics command panel, click the Line button, and in the front view, create a new line in Figure 1.
Figure 1 Line
2, select the line, go to the "Modify" command panel, select the "Vertex" button, in the "front" view Select the vertex, and then click the right mouse button, in the pop-up menu select "Bezier", adjust the shape of the line, the effect as shown in Figure 2.
Figure 2 Bezier Curve
3, select the line, go to the "Modify" command panel, select the "Rotate" command in the Drop-down list, select the "Max" button in the Align Bar, and the effect is shown in Figure 3.
Fig. 3 Preliminary forming
4, open "Material Editor", select the first sample ball, reflection basic parameters, high light intensity of 20, the inverse luminosity is 40.
5, open the "texture" roll display bar, click the "Surface Color" next to the button, select New in the material/Texture explorer that pops up, select "Mix" in the list, go to its Properties panel, click the button next to "Color 1", and select "New" in the pop-up material/texture Explorer. Then in the list on the right, double-click the "Paint" map to enter its property panel, modify the parameter size of 1.0, repeat number 4, threshold 0.2, color 2RGB 180, 174, 138 respectively.
6, click the "None" button next to "Color 1", in the pop-up "material/Texture Browser" Select "New", in the pop-up list, double-click "Noise" into its properties panel, expand the noise parameters of the display bar, the color 1RGB 230, 50, 113, color 2RGB respectively 253, 249 , 139, size is 60.