Android Blur effect Fastblur
Last Update:2015-04-24
Source: Internet
Author: User
<span id="Label3"></p><pre><span style="color: #0000ff;"><span style="color: #0000ff;">Import</span></span><span style="color: #000000;"><span style="color: #000000;">android.graphics.Bitmap;</span></span><span style="color: #0000ff;"><span style="color: #0000ff;">Import</span></span><span style="color: #000000;"><span style="color: #000000;">android.graphics.Canvas;</span></span><span style="color: #0000ff;"><span style="color: #0000ff;">Import</span></span><span style="color: #000000;"><span style="color: #000000;">android.graphics.Paint;</span></span><span style="color: #0000ff;"><span style="color: #0000ff;">Import</span></span><span style="color: #000000;"><span style="color: #000000;">android.graphics.drawable.BitmapDrawable;</span></span><span style="color: #0000ff;"><span style="color: #0000ff;">Import</span></span><span style="color: #000000;"><span style="color: #000000;">android.util.Log;</span></span><span style="color: #0000ff;"><span style="color: #0000ff;">Import</span></span><span style="color: #000000;"><span style="color: #000000;">android.view.View;</span></span><span style="color: #0000ff;"><span style="color: #0000ff;">Import</span></span><span style="color: #000000;"><span style="color: #000000;">android.view.ViewTreeObserver;</span></span> <span style="color: #0000ff;"><span style="color: #0000ff;"></span> public</span> <span style="color: #0000ff;"><span style="color: #0000ff;">class</span></span><span style="color: #000000;"><span style="color: #000000;">Fastblur {</span></span><span style="color: #0000ff;"><span style="color: #0000ff;"></span> public</span> <span style="color: #0000ff;"><span style="color: #0000ff;">Static</span></span> <span style="color: #0000ff;"><span style="color: #0000ff;">void</span></span>Applyblur (<span style="color: #0000ff;"><span style="color: #0000ff;">Final</span></span><span style="color: #000000;"><span style="color: #000000;">View V) {v.getviewtreeobserver (). Addonpredrawlistener (</span></span><span style="color: #0000ff;"><span style="color: #0000ff;">New</span></span><span style="color: #000000;"><span style="color: #000000;">Viewtreeobserver.onpredrawlistener () {@Override</span></span><span style="color: #0000ff;"><span style="color: #0000ff;"></span> public</span> <span style="color: #0000ff;"><span style="color: #0000ff;">Boolean</span></span><span style="color: #000000;"><span style="color: #000000;">onpredraw () {v.getviewtreeobserver (). removeonpredrawlistener (</span></span><span style="color: #0000ff;"><span style="color: #0000ff;"></span> this</span><span style="color: #000000;"><span style="color: #000000;">); V.builddrawingcache (); Bitmap BMP</span></span>=<span style="color: #000000;"><span style="color: #000000;">V.getdrawingcache (); Blur (bmp, v); </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">return</span></span> <span style="color: #0000ff;"><span style="color: #0000ff;">true</span></span><span style="color: #000000;"><span style="color: #000000;">; } }); } </span></span><span style="color: #0000ff;"><span style="color: #0000ff;"></span> public</span> <span style="color: #0000ff;"><span style="color: #0000ff;">Static</span></span> <span style="color: #0000ff;"><span style="color: #0000ff;">void</span></span><span style="color: #000000;"><span style="color: #000000;">Blur (Bitmap bkg, view View) {</span></span><span style="color: #0000ff;"><span style="color: #0000ff;">Long</span></span>Startms =<span style="color: #000000;"><span style="color: #000000;">System.currenttimemillis (); </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">float</span></span>Scalefactor = 1<span style="color: #000000;"><span style="color: #000000;">; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">float</span></span>Radius = 20<span style="color: #000000;"><span style="color: #000000;">; Scalefactor</span></span>= 8<span style="color: #000000;"><span style="color: #000000;">; Radius</span></span>= 2<span style="color: #000000;"><span style="color: #000000;">; Bitmap Overlay</span></span>= Bitmap.createbitmap ((<span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>) (view.getmeasuredwidth ()/scalefactor), (<span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>) (view.getmeasuredheight ()/<span style="color: #000000;"><span style="color: #000000;">scalefactor), Bitmap.Config.ARGB_8888); Canvas Canvas</span></span>=<span style="color: #0000ff;"><span style="color: #0000ff;">New</span></span><span style="color: #000000;"><span style="color: #000000;">Canvas (overlay); Canvas.translate (</span></span>-view.getleft ()/scalefactor,-view.gettop ()/<span style="color: #000000;"><span style="color: #000000;">scalefactor); Canvas.scale (</span></span>1/scalefactor, 1/<span style="color: #000000;"><span style="color: #000000;">scalefactor); Paint Paint</span></span>=<span style="color: #0000ff;"><span style="color: #0000ff;">New</span></span><span style="color: #000000;"><span style="color: #000000;">Paint (); Paint.setflags (paint.filter_bitmap_flag); Canvas.drawbitmap (bkg,</span></span>0, 0<span style="color: #000000;"><span style="color: #000000;">, paint); Overlay</span></span>= Fastblur.doblur (overlay, (<span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>) radius,<span style="color: #0000ff;"><span style="color: #0000ff;">true</span></span><span style="color: #000000;"><span style="color: #000000;">); View.setbackgrounddrawable (</span></span><span style="color: #0000ff;"><span style="color: #0000ff;">New</span></span><span style="color: #000000;"><span style="color: #000000;">bitmapdrawable (view.getresources (), overlay)); LOG.E (</span></span>"TAG", System.currenttimemillis ()-startms + "ms"<span style="color: #000000;"><span style="color: #000000;">); } </span></span><span style="color: #0000ff;"><span style="color: #0000ff;"></span> public</span> <span style="color: #0000ff;"><span style="color: #0000ff;">Static</span></span>Bitmap Doblur (Bitmap sentbitmap,<span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>Radius<span style="color: #0000ff;"><span style="color: #0000ff;">Boolean</span></span><span style="color: #000000;"><span style="color: #000000;">Canreuseinbitmap) { </span></span><span style="color: #000000;"><span style="color: #000000;">Bitmap Bitmap; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">if</span></span><span style="color: #000000;"><span style="color: #000000;">(canreuseinbitmap) {bitmap</span></span>=<span style="color: #000000;"><span style="color: #000000;">sentbitmap; } </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">Else</span></span><span style="color: #000000;"><span style="color: #000000;">{bitmap</span></span>= Sentbitmap.copy (sentbitmap.getconfig (),<span style="color: #0000ff;"><span style="color: #0000ff;">true</span></span><span style="color: #000000;"><span style="color: #000000;">); } </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">if</span></span>(radius < 1<span style="color: #000000;"><span style="color: #000000;">) { </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">return</span></span>(<span style="color: #0000ff;"><span style="color: #0000ff;">NULL</span></span><span style="color: #000000;"><span style="color: #000000;">); } </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>W =<span style="color: #000000;"><span style="color: #000000;">Bitmap.getwidth (); </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>h =<span style="color: #000000;"><span style="color: #000000;">Bitmap.getheight (); </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>[] pix =<span style="color: #0000ff;"><span style="color: #0000ff;">New</span></span> <span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>[w *<span style="color: #000000;"><span style="color: #000000;">h]; Bitmap.getpixels (pix,</span></span>0, w, 0, 0<span style="color: #000000;"><span style="color: #000000;">, w, h); </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>WM = W-1<span style="color: #000000;"><span style="color: #000000;">; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>HM = H-1<span style="color: #000000;"><span style="color: #000000;">; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>WH = w *<span style="color: #000000;"><span style="color: #000000;">h; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>div = radius + radius + 1<span style="color: #000000;"><span style="color: #000000;">; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>r[] =<span style="color: #0000ff;"><span style="color: #0000ff;">New</span></span> <span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span><span style="color: #000000;"><span style="color: #000000;">[wh]; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>g[] =<span style="color: #0000ff;"><span style="color: #0000ff;">New</span></span> <span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span><span style="color: #000000;"><span style="color: #000000;">[wh]; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>b[] =<span style="color: #0000ff;"><span style="color: #0000ff;">New</span></span> <span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span><span style="color: #000000;"><span style="color: #000000;">[wh]; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span><span style="color: #000000;"><span style="color: #000000;">rsum, gsum, bsum, x, y, i, p, yp, yi, yw; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>vmin[] =<span style="color: #0000ff;"><span style="color: #0000ff;">New</span></span> <span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span><span style="color: #000000;"><span style="color: #000000;">[math.max (w, h)]; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>Divsum = (div + 1) >> 1<span style="color: #000000;"><span style="color: #000000;">; Divsum</span></span>*=<span style="color: #000000;"><span style="color: #000000;">divsum; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>dv[] =<span style="color: #0000ff;"><span style="color: #0000ff;">New</span></span> <span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>[256 *<span style="color: #000000;"><span style="color: #000000;">divsum]; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;"></span> for</span>(i = 0; I < i++ * divsum;<span style="color: #000000;"><span style="color: #000000;">) {dv[i]</span></span>= (i/<span style="color: #000000;"><span style="color: #000000;">divsum); } yw</span></span>= Yi = 0<span style="color: #000000;"><span style="color: #000000;">; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>[] stack =<span style="color: #0000ff;"><span style="color: #0000ff;">New</span></span> <span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>[div] [3<span style="color: #000000;"><span style="color: #000000;">]; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span><span style="color: #000000;"><span style="color: #000000;">stackpointer; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span><span style="color: #000000;"><span style="color: #000000;">stackstart; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span><span style="color: #000000;"><span style="color: #000000;">[] sir; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span><span style="color: #000000;"><span style="color: #000000;">rbs; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span>R1 = radius + 1<span style="color: #000000;"><span style="color: #000000;">; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span><span style="color: #000000;"><span style="color: #000000;">routsum, goutsum, boutsum; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">int</span></span><span style="color: #000000;"><span style="color: #000000;">rinsum, ginsum, binsum; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;"></span> for</span>(y = 0; y < h; y++<span style="color: #000000;"><span style="color: #000000;">) {rinsum</span></span>= Ginsum = Binsum = Routsum = Goutsum = Boutsum = Rsum = gsum = Bsum = 0<span style="color: #000000;"><span style="color: #000000;">; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;"></span> for</span>(i =-radius; i <= radius; i++<span style="color: #000000;"><span style="color: #000000;">) {p</span></span>= Pix[yi + math.min (wm, math.max (i, 0<span style="color: #000000;"><span style="color: #000000;">))]; Sir</span></span>= Stack[i +<span style="color: #000000;"><span style="color: #000000;">radius]; sir[</span></span>0] = (p & 0xff0000) >> 16<span style="color: #000000;"><span style="color: #000000;">; sir[</span></span>1] = (p & 0x00ff00) >> 8<span style="color: #000000;"><span style="color: #000000;">; sir[</span></span>2] = (p & 0x0000ff<span style="color: #000000;"><span style="color: #000000;">); RBS</span></span>= r1-<span style="color: #000000;"><span style="color: #000000;">Math.Abs (i); Rsum</span></span>+ = sir[0] *<span style="color: #000000;"><span style="color: #000000;">rbs; Gsum</span></span>+ = sir[1] *<span style="color: #000000;"><span style="color: #000000;">rbs; Bsum</span></span>+ = sir[2] *<span style="color: #000000;"><span style="color: #000000;">rbs; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">if</span></span>(i > 0<span style="color: #000000;"><span style="color: #000000;">) {rinsum</span></span>+ = Sir[0<span style="color: #000000;"><span style="color: #000000;">]; Ginsum</span></span>+ = Sir[1<span style="color: #000000;"><span style="color: #000000;">]; Binsum</span></span>+ = Sir[2<span style="color: #000000;"><span style="color: #000000;">]; } </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">Else</span></span><span style="color: #000000;"><span style="color: #000000;">{routsum</span></span>+ = Sir[0<span style="color: #000000;"><span style="color: #000000;">]; Goutsum</span></span>+ = Sir[1<span style="color: #000000;"><span style="color: #000000;">]; Boutsum</span></span>+ = Sir[2<span style="color: #000000;"><span style="color: #000000;">]; }} Stackpointer</span></span>=<span style="color: #000000;"><span style="color: #000000;">radius; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;"></span> for</span>(x = 0; x < w;<span style="color: #000000;"><span style="color: #000000;">) {r[yi]</span></span>=<span style="color: #000000;"><span style="color: #000000;">dv[rsum]; g[yi]</span></span>=<span style="color: #000000;"><span style="color: #000000;">dv[gsum]; b[yi]</span></span>=<span style="color: #000000;"><span style="color: #000000;">dv[bsum]; Rsum</span></span>-=<span style="color: #000000;"><span style="color: #000000;">routsum; Gsum</span></span>-=<span style="color: #000000;"><span style="color: #000000;">goutsum; Bsum</span></span>-=<span style="color: #000000;"><span style="color: #000000;">boutsum; Stackstart</span></span>= Stackpointer-radius +<span style="color: #000000;"><span style="color: #000000;">div; Sir</span></span>= stack[stackstart%<span style="color: #000000;"><span style="color: #000000;">div]; Routsum</span></span>-= Sir[0<span style="color: #000000;"><span style="color: #000000;">]; Goutsum</span></span>-= Sir[1<span style="color: #000000;"><span style="color: #000000;">]; Boutsum</span></span>-= Sir[2<span style="color: #000000;"><span style="color: #000000;">]; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">if</span></span>(y = = 0<span style="color: #000000;"><span style="color: #000000;">) {vmin[x]</span></span>= Math.min (x + radius + 1<span style="color: #000000;"><span style="color: #000000;">, wm); } P</span></span>= Pix[yw +<span style="color: #000000;"><span style="color: #000000;">vmin[x]]; sir[</span></span>0] = (p & 0xff0000) >> 16<span style="color: #000000;"><span style="color: #000000;">; sir[</span></span>1] = (p & 0x00ff00) >> 8<span style="color: #000000;"><span style="color: #000000;">; sir[</span></span>2] = (p & 0x0000ff<span style="color: #000000;"><span style="color: #000000;">); Rinsum</span></span>+ = Sir[0<span style="color: #000000;"><span style="color: #000000;">]; Ginsum</span></span>+ = Sir[1<span style="color: #000000;"><span style="color: #000000;">]; Binsum</span></span>+ = Sir[2<span style="color: #000000;"><span style="color: #000000;">]; Rsum</span></span>+=<span style="color: #000000;"><span style="color: #000000;">rinsum; Gsum</span></span>+=<span style="color: #000000;"><span style="color: #000000;">ginsum; Bsum</span></span>+=<span style="color: #000000;"><span style="color: #000000;">binsum; Stackpointer</span></span>= (stackpointer + 1)%<span style="color: #000000;"><span style="color: #000000;">div; Sir</span></span>= stack[(stackpointer)%<span style="color: #000000;"><span style="color: #000000;">div]; Routsum</span></span>+ = Sir[0<span style="color: #000000;"><span style="color: #000000;">]; Goutsum</span></span>+ = Sir[1<span style="color: #000000;"><span style="color: #000000;">]; Boutsum</span></span>+ = Sir[2<span style="color: #000000;"><span style="color: #000000;">]; Rinsum</span></span>-= Sir[0<span style="color: #000000;"><span style="color: #000000;">]; Ginsum</span></span>-= Sir[1<span style="color: #000000;"><span style="color: #000000;">]; Binsum</span></span>-= Sir[2<span style="color: #000000;"><span style="color: #000000;">]; Yi</span></span>++<span style="color: #000000;"><span style="color: #000000;">; } yw</span></span>+=<span style="color: #000000;"><span style="color: #000000;">w; } </span></span><span style="color: #0000ff;"><span style="color: #0000ff;"></span> for</span>(x = 0; x < w;<span style="color: #000000;"><span style="color: #000000;">) {rinsum</span></span>= Ginsum = Binsum = Routsum = Goutsum = Boutsum = Rsum = gsum = Bsum = 0<span style="color: #000000;"><span style="color: #000000;">; YP</span></span>=-radius *<span style="color: #000000;"><span style="color: #000000;">w; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;"></span> for</span>(i =-radius; i <= radius; i++<span style="color: #000000;"><span style="color: #000000;">) {yi</span></span>= Math.max (0, Yp) +<span style="color: #000000;"><span style="color: #000000;">x; Sir</span></span>= Stack[i +<span style="color: #000000;"><span style="color: #000000;">radius]; sir[</span></span>0] =<span style="color: #000000;"><span style="color: #000000;">r[yi]; sir[</span></span>1] =<span style="color: #000000;"><span style="color: #000000;">g[yi]; sir[</span></span>2] =<span style="color: #000000;"><span style="color: #000000;">b[yi]; RBS</span></span>= r1-<span style="color: #000000;"><span style="color: #000000;">Math.Abs (i); Rsum</span></span>+ = r[yi] *<span style="color: #000000;"><span style="color: #000000;">rbs; Gsum</span></span>+ = g[yi] *<span style="color: #000000;"><span style="color: #000000;">rbs; Bsum</span></span>+ = b[yi] *<span style="color: #000000;"><span style="color: #000000;">rbs; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">if</span></span>(i > 0<span style="color: #000000;"><span style="color: #000000;">) {rinsum</span></span>+ = Sir[0<span style="color: #000000;"><span style="color: #000000;">]; Ginsum</span></span>+ = Sir[1<span style="color: #000000;"><span style="color: #000000;">]; Binsum</span></span>+ = Sir[2<span style="color: #000000;"><span style="color: #000000;">]; } </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">Else</span></span><span style="color: #000000;"><span style="color: #000000;">{routsum</span></span>+ = Sir[0<span style="color: #000000;"><span style="color: #000000;">]; Goutsum</span></span>+ = Sir[1<span style="color: #000000;"><span style="color: #000000;">]; Boutsum</span></span>+ = Sir[2<span style="color: #000000;"><span style="color: #000000;">]; } </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">if</span></span>(i <<span style="color: #000000;"><span style="color: #000000;">Hm) {yp</span></span>+=<span style="color: #000000;"><span style="color: #000000;">w; }} Yi</span></span>=<span style="color: #000000;"><span style="color: #000000;">x; Stackpointer</span></span>=<span style="color: #000000;"><span style="color: #000000;">radius; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;"></span> for</span>(y = 0; y < h; y++<span style="color: #000000;"><span style="color: #000000;">) { </span></span><span style="color: #008000;"><span style="color: #008000;">//</span></span><span style="color: #008000;"><span style="color: #008000;">Preserve Alpha Channel: (0xff000000 & pix[yi])</span></span>pix[yi] = (0xff000000 & Pix[yi]) | (dv[rsum] << 16) | (dv[gsum] << 8) |<span style="color: #000000;"><span style="color: #000000;">dv[bsum]; Rsum</span></span>-=<span style="color: #000000;"><span style="color: #000000;">routsum; Gsum</span></span>-=<span style="color: #000000;"><span style="color: #000000;">goutsum; Bsum</span></span>-=<span style="color: #000000;"><span style="color: #000000;">boutsum; Stackstart</span></span>= Stackpointer-radius +<span style="color: #000000;"><span style="color: #000000;">div; Sir</span></span>= stack[stackstart%<span style="color: #000000;"><span style="color: #000000;">div]; Routsum</span></span>-= Sir[0<span style="color: #000000;"><span style="color: #000000;">]; Goutsum</span></span>-= Sir[1<span style="color: #000000;"><span style="color: #000000;">]; Boutsum</span></span>-= Sir[2<span style="color: #000000;"><span style="color: #000000;">]; </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">if</span></span>(x = = 0<span style="color: #000000;"><span style="color: #000000;">) {vmin[y]</span></span>= Math.min (y + r1, Hm) *<span style="color: #000000;"><span style="color: #000000;">w; } P</span></span>= x +<span style="color: #000000;"><span style="color: #000000;">vmin[y]; sir[</span></span>0] =<span style="color: #000000;"><span style="color: #000000;">r[p]; sir[</span></span>1] =<span style="color: #000000;"><span style="color: #000000;">g[p]; sir[</span></span>2] =<span style="color: #000000;"><span style="color: #000000;">b[p]; Rinsum</span></span>+ = Sir[0<span style="color: #000000;"><span style="color: #000000;">]; Ginsum</span></span>+ = Sir[1<span style="color: #000000;"><span style="color: #000000;">]; Binsum</span></span>+ = Sir[2<span style="color: #000000;"><span style="color: #000000;">]; Rsum</span></span>+=<span style="color: #000000;"><span style="color: #000000;">rinsum; Gsum</span></span>+=<span style="color: #000000;"><span style="color: #000000;">ginsum; Bsum</span></span>+=<span style="color: #000000;"><span style="color: #000000;">binsum; Stackpointer</span></span>= (stackpointer + 1)%<span style="color: #000000;"><span style="color: #000000;">div; Sir</span></span>=<span style="color: #000000;"><span style="color: #000000;">stack[stackpointer]; Routsum</span></span>+ = Sir[0<span style="color: #000000;"><span style="color: #000000;">]; Goutsum</span></span>+ = Sir[1<span style="color: #000000;"><span style="color: #000000;">]; Boutsum</span></span>+ = Sir[2<span style="color: #000000;"><span style="color: #000000;">]; Rinsum</span></span>-= Sir[0<span style="color: #000000;"><span style="color: #000000;">]; Ginsum</span></span>-= Sir[1<span style="color: #000000;"><span style="color: #000000;">]; Binsum</span></span>-= Sir[2<span style="color: #000000;"><span style="color: #000000;">]; Yi</span></span>+=<span style="color: #000000;"><span style="color: #000000;">w; }} bitmap.setpixels (pix,</span></span>0, w, 0, 0<span style="color: #000000;"><span style="color: #000000;">, w, h); </span></span><span style="color: #0000ff;"><span style="color: #0000ff;">return</span></span><span style="color: #000000;"><span style="color: #000000;">(bitmap); }}</span></span></pre><p><p></p></p><p><p>Android Blur effect Fastblur</p></p></span>