Big Snake battle Canvas implementation (mobile phone touch screen operation)--MAP logic

Source: Internet
Author: User
Tags cos pow

HTML section

<! DOCTYPE html>
<meta charset= "UTF-8" >
<meta name= "viewport" content= "Width=device-width, initial-scale=1, User-scalable=no" >
<title> Big snake battle </title>
<style type= "Text/css" >
#gamepanel {
width:320px;
margin:0 Auto;
height:568px;
position:relative;
Overflow:hidden;
BORDER:1PX Solid #ccc
}
body{
padding:0;
margin:0;
}
</style>
<body>

<div id= "Gamepanel" >
<canvas id= "Canvas" width= "height=" > "568"
The current browser does not support canvas, please change your browser and try again
</canvas>
</div>
<script src= "Countdown.js" ></script>
</body>

JS section

Window.onload=function () {
Window_width = 512
window_height = 480

var Canvas=document.getelementbyid (' canvas ');
var context=canvas.getcontext (' 2d ');

Game objects
var snake = {
jiaodu:180,
SPEED:80,//pixels moved per second
x: (CANVAS.WIDTH/2),
Y:CANVAS.HEIGHT/2,
R:10,
Body: [
{
x: (CANVAS.WIDTH/2),
Y:CANVAS.HEIGHT/2,
}
],
snakelength:100

};

Map objects
var Ditu = {
W:canvas.width*3,
H:canvas.height*3,
Canzhao: {
X:CANVAS.WIDTH*3/2,
Y:CANVAS.HEIGHT*3/2,
},
item:{
x:0,
y:0
},
Snake:null,
ARR: [
{
X:CANVAS.WIDTH/2 +200,
Y:CANVAS.HEIGHT/2-200,
Color: "Yellow"
},
{
X:CANVAS.WIDTH/2 +200,
Y:CANVAS.HEIGHT/2 +200,
Color: "#ccc"
},
{
X:CANVAS.WIDTH/2-200,
Y:CANVAS.HEIGHT/2 +200,
Color: "Blue"
},
{
X:CANVAS.WIDTH/2-200,
Y:CANVAS.HEIGHT/2-200,
Color: "#ccc"
}
]
}
Console.dir (DITU.W)

Rocker Lever
var Yaogan = {
Kg:false,
jiaodu:180,
R:60,
Click: {
X:60+10,
Y:CANVAS.HEIGHT-110,
},
Gan: {
X:60+10,
Y:CANVAS.HEIGHT-110,
R:20
},
Dot: {
X:60+10,
y:canvas.height-110
}
}
Console.dir (Yaogan.dot)

Binding events
Canvas.addeventlistener (' Touchstart ', touch,false);
Canvas.addeventlistener (' Touchmove ', touch,false);
Canvas.addeventlistener (' Touchend ', touch,false);

function Touch (event) {
var event = Event | | Window.event
Switch (event.type) {
Press the screen
Case "Touchstart":
yaogan.kg = true;
yaogan.click.x = Math.Round (EVENT.TOUCHES[0].CLIENTX);
YAOGAN.CLICK.Y = Math.Round (Event.touches[0].clienty);
Break
Leave the screen
Case "Touchend":
yaogan.kg = false;
yaogan.click.x = Yaogan.dot.x;
YAOGAN.CLICK.Y = Yaogan.dot.y;
Break
Touch Slide
Case "Touchmove":
Stop bubbling
Event.preventdefault ();
yaogan.kg = true;
Yaogan.click = {X:math.round (event.touches[0].clientx), Y:math.round (Event.touches[0].clienty)};
Break
}
}
var panduanjiaodu = function () {
var x = yaogan.click.x
var y = yaogan.click.y
if (x > Yaogan.dot.x && y > Yaogan.dot.y) {
So the angle is between 0 and 90.
Yaogan.jiaodu = Math.floor ((Math.atan (Y-YAOGAN.DOT.Y)/(x-yaogan.dot.x) *180/math.pi))
}
if (x < yaogan.dot.x && y > Yaogan.dot.y) {
So the angle is between 90 and 180.
Yaogan.jiaodu = Math.floor ((Math.atan ((yaogan.dot.x-x)/(Y-YAOGAN.DOT.Y)) *180/math.pi) +90
}
if (x < yaogan.dot.x && y < Yaogan.dot.y) {
So the angle is between 180 and 270.
Yaogan.jiaodu = Math.floor ((Math.atan ((yaogan.dot.y-y)/(yaogan.dot.x-x)) *180/math.pi) +180
}
if (x > Yaogan.dot.x && y < Yaogan.dot.y) {
So the angle is between 0 and 90.
Yaogan.jiaodu = Math.floor ((Math.atan ((yaogan.dot.x-x)/(Y-YAOGAN.DOT.Y)) *180/math.pi) +270
}
}
var update = function (modifier) {
Snake.body.length = Snake.snakelength
Limit the angle of steering per second
if (yaogan.kg) {
if (Math.Abs (yaogan.jiaodu-snake.jiaodu) <180) {
if (yaogan.jiaodu-snake.jiaodu>0) {
Snake.jiaodu +=120*modifier
}
if (yaogan.jiaodu-snake.jiaodu<0) {
Snake.jiaodu-=120*modifier
}
}
if (Math.Abs (yaogan.jiaodu-snake.jiaodu) >180) {
if (yaogan.jiaodu-snake.jiaodu>0) {
Snake.jiaodu-=120*modifier
}
if (yaogan.jiaodu-snake.jiaodu<0) {
Snake.jiaodu +=120*modifier
}
}
if (snake.jiaodu>360) {
Snake.jiaodu-= 360
}
if (snake.jiaodu<0) {
Snake.jiaodu + = 360
}
}

Limit the joystick out
var absx = Math.Abs (yaogan.click.x-yaogan.dot.x)
var Absy = Math.Abs (YAOGAN.CLICK.Y-YAOGAN.DOT.Y)
if (Math.sqrt (Math.pow (absx,2) +math.pow (absy,2)). toFixed (1) < (YAOGAN.R-YAOGAN.GAN.R)) {
yaogan.gan.x = yaogan.click.x
YAOGAN.GAN.Y = Yaogan.click.y
} else {
yaogan.gan.x = Yaogan.dot.x-math.floor ((YAOGAN.R-YAOGAN.GAN.R) *math.sin (math.pi* (yaogan.jiaodu-90)/180). ToFixed ( 5))
YAOGAN.GAN.Y = Yaogan.dot.y + Math.floor ((YAOGAN.R-YAOGAN.GAN.R) *math.cos (math.pi* (yaogan.jiaodu-90)/180). ToFixed ( 5))
if (x > Yaogan.dot.x && y > Yaogan.dot.y) {
So the angle is between 0 and 90.
yaogan.gan.x = 0.yaogan.dot.x-math.floor (Yaogan.r*math.sin (math.pi* (yaogan.jiaodu-90)/180). ToFixed (5))
YAOGAN.GAN.Y = Math.floor (Yaogan.r*math.cos (math.pi* (yaogan.jiaodu-90)/180). ToFixed (5)) + Yaogan.dot.y
// }
if (x < yaogan.dot.x && y > Yaogan.dot.y) {
So the angle is between 90 and 180.
yaogan.gan.x = Yaogan.dot.x-math.floor (Yaogan.r*math.sin (math.pi* (yaogan.jiaodu-90)/180). ToFixed (5))
YAOGAN.GAN.Y = Math.floor (Yaogan.r*math.cos (math.pi* (yaogan.jiaodu-90)/180). ToFixed (5)) + Yaogan.dot.y
// }
if (x < yaogan.dot.x && y < Yaogan.dot.y) {
So the angle is between 180 and 270.
yaogan.gan.x = Yaogan.dot.x-math.floor (Yaogan.r*math.sin (math.pi* (yaogan.jiaodu-90)/180). ToFixed (5))
YAOGAN.GAN.Y = Math.floor (Yaogan.r*math.cos (math.pi* (yaogan.jiaodu-90)/180). ToFixed (5)) + Yaogan.dot.y
// }
if (x > Yaogan.dot.x && y < Yaogan.dot.y) {
So the angle is between 0 and 90.
yaogan.gan.x = Yaogan.dot.x-math.floor (Yaogan.r*math.sin (math.pi* (yaogan.jiaodu-90)/180). ToFixed (5))
YAOGAN.GAN.Y = Math.floor (Yaogan.r*math.cos (math.pi* (yaogan.jiaodu-90)/180). ToFixed (5)) + Yaogan.dot.y
// }
}

Update Snake Head Traction coordinates
snake.x + = snake.speed * modifier * MATH.COS (math.pi*snake.jiaodu/180). toFixed (5)
Snake.y + = snake.speed * modifier * Math.sin (math.pi*snake.jiaodu/180). toFixed (5)
snake.x = Math.Abs (snake.x)
Snake.y = Math.Abs (SNAKE.Y)
Limit excess coordinates
if (Math.Abs (Math.floor (snake.x)-snake.body[0].x) >1 | | Math.Abs (Math.floor (SNAKE.Y)-snake.body[0].y) >1) {
Snake.body.unshift ({x:math.floor (snake.x), Y:math.floor (SNAKE.Y)})
}
if (Snake.body.length > Snake.snakelength) {
Snake.body.pop ()
}
Console.dir ("x=" +snake.body[0].x+ "&y=" +snake.body[0].y)

Get the change in the coordinates of the snake
ditu.item.x = SNAKE.BODY[0].X-CANVAS.WIDTH/2;
DITU.ITEM.Y = SNAKE.BODY[0].Y-CANVAS.HEIGHT/2;


for (var i in snake.body) {
if (i! = 0) {
snake.body[i].x = snake.body[i].x + x
Snake.body[i].y = snake.body[i].y + y
// }
// }
Console.dir ("x=" +x+ "&y=" +y)
Update map
ditu.canzhao.x = ditu.canzhao.x + (SNAKE.BODY[0].X-CANVAS.WIDTH/2);
DITU.CANZHAO.Y = Ditu.canzhao.y + (SNAKE.BODY[0].Y-CANVAS.HEIGHT/2);

Ditu.arr
};

Draw all the objects
var render = function () {
{
Painting background
Context.beginpath ()
Context.fillstyle = "White"
Context.fillrect (0,0,canvas.width,canvas.height);
Context.closepath ();

for (var i = 0; i < ditu.arr.length; i++) {
Context.beginpath ()
Context.fillstyle = Ditu.arr[i].color
Cont Ext.arc (ditu.arr[i].x-ditu.item.x, ditu.arr[i].y-ditu.item.y, 0, 2*math.pi)
Context.fill ()
}

}
//Draw Snake
Context.beginpath ()
Context.moveto (SNAKE.BODY[0].X-DITU.ITEM.X,SNAKE.BODY[0].Y-DITU.ITEM.Y)
for (var i in snake.body) {
//for (var i =0; i<snake.body.length; i++) {
if (i>0) {
Context.lineto (s Nake.body[i].x-ditu.item.x, snake.body[i].y-ditu.item.y)
}
}
Context.linecap = "Round";
Context.linejoin = "Round";
Context.linewidth = snake.r*2
Context.strokestyle = "#66ccff";
Context.stroke ();
Context.closepath ()
//Draw snake Head
Context.beginpath ()
Context.fillstyle = "Red"
Context.arc (snake.body[ 0].x-ditu.item.x, Snake.body[0].y-ditu.item.y, SNAKE.R, 0, 2*math.pi)
Context.fill ()
Context.closepath ()

Draw the circle of the joystick
Context.beginpath ()
Context.fillstyle = ' Rgba (204, 204, 204, 0.7) '
Context.arc (yaogan.dot.x, Yaogan.dot.y, 0, 2*math.pi)
Context.fill ()
Context.closepath ()

Context.beginpath ()
Context.fillstyle = ' Rgba (0, 0, 0, 0.5) '
Context.arc (yaogan.gan.x, YAOGAN.GAN.Y, YAOGAN.GAN.R, 0, 2*math.pi)
Context.fill ()
Context.closepath ()

if (yaogan.kg) {
Display parameters
Context.beginpath ();
context.font= "30px Arial";
Context.fillstyle= "Red";
Context.filltext ("x:" +math.floor (yaogan.gan.x) + "; Y:" +math.floor (YAOGAN.GAN.Y) + "; angle:" +snake.jiaodu,10,50);
Context.filltext ("x:" +math.floor (snake.x) + "; Y:" +math.floor (SNAKE.Y) + "; angle:" +snake.jiaodu,10,50);
Context.closepath ()



}


};
Game Main function
var main = function () {
var now = Date.now ();
var delta = now-then;

Update (delta/1000);
Panduanjiaodu ()
Render ();

then = Now;
Call the main function immediately
Requestanimationframe (main);
};
Browser compatibility processing for Requestanimationframe
var w = window;
Requestanimationframe = W.requestanimationframe | | W.webkitrequestanimationframe | | W.msrequestanimationframe | | W.mozrequestanimationframe;
var then = Date.now ();
Main ();
}

Big Snake battle Canvas implementation (mobile phone touch screen operation)--MAP logic

Related Article

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.