Cocos2dx+lua Compiling Android Projects

Source: Internet
Author: User

First, Introduction
COCOS2DX Version: 3.2
Ii. Problems and Solutions

1. Open native support for project and convert project to C + + project.

1>, Project open C + + native support, operations such as



2>, will pop up the following interface, normal input lib name, click Finish.


3>, if the finish is gray non-clickable, then do the following Operation Window-- Preferences, Android---NDK, set the NDK location, after completion repeat 1, 2 steps.


2. Cannot find module with tag ' scripting/lua-bindings ' in Import path
After the above steps can be compiled but will error such as.


Add the following code to the ANDROID.MK



You can compile it properly.
Note: Android ndk:invalid app_stl value Error reference http://blog.csdn.net/u011476173/article/details/39996637

Cocos2dx+lua Compiling Android Projects

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