Starting with the No. 0 chapter, this book is about developing the habit of counting programmers from 0 to avoid deviations when writing computer programs. The main character of the book is from playing the game began to become obsessed with programming, and computer science we also play games, but not the protagonist of the new model for the game design yearning, but simply addicted to the game can not extricate themselves, said is really ashamed. The article also talks about the difference between the cathedral and the market model, the success of UNIX is because it is open-source for all programmers and professionals, programmers like to share their own results for everyone to see, this is the IT industry increasingly majestic reasons. The article also wrote that "good programmers know what to write, excellent programmers know what to rewrite," "programmers will not be created in this no", and we now understand the same, we write the program day by day, writing code, but do not know why to write these seemingly useless programs, in order to see the full black screen, better a little more interface, In fact, the real work and even research these are to give good, we have to spend too much time to rewrite these, look for the shortcomings, this is our most distressed place. Code reality exists, almost the same, and the idea of a different is really difficult to get, perhaps your present small idea, in the future may be transformed into tens of millions of people life indispensable products. So now we have to think boldly, to move the heart into action, so as to do all this.
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