Using the reflection of C #, you can easily and quickly create unknown objects of the specified type. For example, you can inherit the class of an interface and inherit the subclass of a base class.
Problem scenario:
I create a solution by myself. There are many gadgets in this solution. Every tool is a small form, so I use a mid form to include these forms.
In this case, every time I add a small tool, I have to add a button or a menu in the mid form. write in the event to display a form. this type of boring statement.
So can the program automatically find the form in the Assembly, the automatic creation button, or the menu.
In this way, dynamic creation can be achieved.
Solution:
Suppose we want to find the class that inherits form from the Assembly.
Key statement:
var simpleTypes = from t in Assembly.GetExecutingAssembly().GetTypes()
where (t.BaseType == typeof(Form) || t.BaseType .BaseType ==typeof(Form)) select t;
This statement is used to find the class that inherits the form or the class that inherits the form from the base class.
(The function is not complete yet, so we can't find too many classes that inherit layers.) So we can find all the form subclasses in the Assembly.
How can I create a specified class when clicking?
You only need to do this for a class.
Assembly.GetExecutingAssembly().CreateInstance(Class.FullName) as Form
All right, we store all the found classes in a dictionary object. The key is the object name, and the value is a delegate.
You can create a form instance by using a keyword in the dictionary search and calling the delegate.
The following is all the code.
static class Program { /// <summary> /// The main entry point for the application. /// </summary> [STAThread] static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); CreateForms(); Application.Run(new FrmMain()); } private static void CreateForms() { var simpleTypes = from t in Assembly.GetExecutingAssembly().GetTypes() where (t.BaseType == typeof(Form) || t.BaseType .BaseType ==typeof(Form)) select t; foreach ( var simpleType in simpleTypes) { _FormTypes.Add(simpleType.Name, simpleType); _Dictionary.Add(simpleType.Name, (key) => _Assembly.CreateInstance(_FormTypes[key].FullName) as Form); } } private static Dictionary<string, Type> _FormTypes = new Dictionary<string, Type>(); private static Dictionary<string, Func<string, Form>> _Dictionary = new Dictionary<string, Func<string, Form>>(); static Assembly _Assembly= Assembly.GetExecutingAssembly(); public static Dictionary<string, Func<string, Form>> Forms { get { return _Dictionary; } }}
Call method:
Private void createbutton () {foreach (var key in program. forms. keys) {var button = new button {text = key, autosize = true}; button. click + = (sender, e) =>{ var OBJ = sender as button; If (OBJ! = NULL) {var func = program. forms [obj. text]; var form = func (obj. text); form. show () ;}}; flowlayoutpanel2.controls. add (button); // here is a container for storing buttons }}