Principle: Chess is composed of Shuai (), Shi (SHI), Xiang (xiang), car (CAR), horse (Horse), gun (GUN), and soldiers (pawn. The company is also composed of many employees. Now I will briefly analyze the chess principles of the company's employees. Shuai (will) is undoubtedly a key character in strategizing over a thousand miles away. In a company such a position should be the general manager or the chairman of the board. Although they are not directly involved in the construction of the project, the initial planning of the project, the golden ideas such as pulling links (channels) should all be taken into consideration. Otherwise, the company will have to accept the fate of being eliminated by society. Shi (SHI) and Xiang (xiang) are the fighters for defending Shuai (Jiang. For the company, it should belong to the "founding elders" at the early stage of the company's creation ". They also do their best to give full play to their strengths and work hard for the company. Although their status and power are not as good as they are (will), if they are lost, the light pole commander will surely perish and its role should not be underestimated. In chess, cars, horses, and guns are both powerful and flexible ". In the company, people such as section chiefs, team leaders, and class leaders belong to such pawns. Although the mind, thoughts, and abilities are inferior to the general manager and chairman of the board, they are more practical and reflect their own values than new graduates and job-hopping employees of new companies. As the saying goes: "They belong to middle-level cadres in society ". The cohesion and team spirit of various departments are important to the company. Soldiers (pawns) are the lowest-position pawns in chess, which are basically dispensable. In the company, such people are similar to new graduates who have just entered the society and have no experience. They only have theoretical knowledge that has learned a lot on campus. If you need advice from someone else, you may be at the mercy of the jealous person. Anyone who can play chess knows that they need to be skillful in using and deploying these chess pieces. Different chess pieces should go to the points that should be the best, in order to be invincible in the final battle. Like the company, the company needs to employ people's strengths and arrange relevant personnel in the areas where he is best at. The company's prospects will be brilliant and the sun will shine at noon. Although the status of a pawn is insufficient. However, if some of the company's practices are too unpopular, even if the company's name is higher, it will be pulled down by Malaysia? The top 10 Dutch banks in the world were sued by a small private equity bank until they were finally split. This is a good example. People who have just been out of the society for a few years are like playing chess. What is fate? 3 points for ability, 3 points for handling, and 4 points for luck. Hope everyone can make good fortune in the beautiful 2014 ...... some code copies the code // AI initializes AI. init = function (pace) {var bill = AI. historyBill | com. gambit; // if (bill. length) {var len = pace. length; var arr = []; // first search for the chess set for (var I = 0; I <bill. length; I ++) {if (bill [I]. slice (0, len) = pace) {arr. push (bill [I]) ;}} if (arr. length) {var variable = Math. floor (Math. random () * arr. length); AI. historyBill = arr; return arr [lifecycle]. slice (len, len + 4 ). split ("");} e Lse {AI. historyBill = [] ;}}// if no score exists, artificial intelligence starts to operate var initTime = new Date (). getTime (); AI. treeDepth = play. depth; // AI. treeDepth = 4; AI. number = 0; AI. setHistoryTable. lenght = 0 var val = AI. getAlphaBeta (-99999,999 99, AI. treeDepth, com. arr2Clone (play. map), play. my); // var val = AI. iterativeSearch (com. arr2Clone (play. map), play. my) if (! Val | val. value ==- 8888) {AI. treeDepth = 2; val = AI. getAlphaBeta (-99999,999 99, AI. treeDepth, com. arr2Clone (play. map), play. my);} // var val = AI. iterativeSearch (com. arr2Clone (play. map), play. my); if (val & val. value! =-8888) {var man = play. mans [val. key]; var nowTime = new Date (). getTime (); com. get ("moveInfo "). innerHTML = '