The overall architecture of the live platform
Live video link
Video stream to different definition of different end, different network environment, need different code rate, to protect the smooth
Basic implementation of the player
The SDK does layer management on the player
Video-related technical details
Message sending Process
Comparison of different message channels
Heartbeat and room structure
User-on-demand sub-buckets
Comparison of fixed and on-demand buckets
Keywords and junk text filtering
Big promotion Risk Control
Platform-based challenges
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Internet Live Platform architecture case one