javascript--Object-oriented--scissors game

Source: Internet
Author: User

//html Code<!DOCTYPE HTML><HTML> <Head>  <MetaCharSet= "UTF-8">  <title>Scissors Games</title>  <Linkrel= "stylesheet"href= "Css/game.css"></Link> </Head> <Body>    <DivID= "Game">        <ulclass= "Panel">            <Li>                <Pclass= "Name">Me: Name</P>                <Divclass= "Anim user"></Div>            </Li>            <Li>                <Pclass= "Name">Computer: Name</P>                <Divclass= "Anim Comp"></Div>            </Li>        </ul>        <Divclass= "Op">            <ButtonID= "Play"onclick= "game." Caiquan (); ">Begin</Button>        </Div>        <DivID= "text"class= "text">Please start the game ...</Div>        <ulID= "Guess"class= "Guess">            <Li>                <Divclass= "Guess0"onclick= "game.verdict (0)">Stone</Div>            </Li>            <Li>                <Divclass= "Guess1"onclick= "game.verdict (1)">Scissors</Div>            </Li>            <Li>                <Divclass= "Guess2"onclick= "Game.verdict (2)">Cloth</Div>            </Li>        </ul>    </Div>    <Scripttype= "Text/javascript"src= "Js/game.js"></Script>     </Body></HTML>
CSS style (font: mini-simple cartoon) *{margin:0px;    padding:0px;    Font-family: ' Mini-simple cartoon '; font-size:28px;}    html,body{width:100%;    height:100%; Background:rgba (244, 184, 202, 1);} ul{List-style:none;}    #game {width:800px;    height:600px;    Margin:auto; top:20%;}    #game ul{width:100%; height:415px;}    #game ul li{width:50%;    height:100%;    Float:left; Text-align:center;}    #game ul Li anim{width:223px;    height:337px;    border:10px solid #ff6699;    border-radius:50%;    margin:20px Auto 0;    Background-position:center; Background-repeat:no-repeat;}. user{Background:url ('.. /img/readyl.png ');}. comp{Background:url ('.. /img/readyr.png ');}    #game. op{width:100%; Text-align:center;}    #game. op button{width:200px;    height:60px;    border:10px solid #ff6699;    Background:rgb (253, 217, 227);    border-radius:50%;    Outline:none;    Cursor:pointer; Font-weight:bold;}    #game. Op button:hover{border-color: #ff0000;    Background-color: #ff0000; Font-size:36px; Color:rgb (253, 217, 227);}    #game. Op button.disabled{border-color: #bbb;    Color: #bbb;    Background-color: #ccc;    font-size:28px; Cursor:default;}    #game. guess{width:220px;    height:100%;    position:fixed;    top:0px;    left:0px; Display:none;}    #game ul.guess li{width:100%; height:32%;}    #game ul.guess Li div{width:100%;    height:90%;    border:10px solid #ff6699;    border-radius:50%;    Background-position:center;    Background-repeat:no-repeat;    Cursor:pointer; Background-color:rgba (244, 184, 202, 1);}    #game ul.guess li div:hover{background-color: #ff6699; Color: #fff;} div.guess0{Background-image:url ('.. /img/0.png ');} div.guess1{Background-image:url ('.. /img/1.png ');} div.guess2{Background-image:url ('.. /img/2.png ');}    #game div.text{margin-top:20px;    Text-align:center;    font-size:50px; Font-weight:bold;}
JS Code Function.prototype.extend = function (fn) {for (Var attr in Fn.prototype) {this.prototype[attr]        = Fn.prototype[attr];            }}//Parent constructor for inheritance, common property function Caiquan (name) {this.name = name;        This.point = 0; }//used to inherit the following derivation, common method Caiquan.prototype.guess = function () {}//inherit parent, Player's constructor function User (        Name) {Caiquan.call (this,name);        } user.extend (Caiquan);        User.prototype.guess = function (point) {return this.point = point;        }//Computer's constructor function Comp (name) {Caiquan.call (this,name);        } comp.extend (Caiquan);        Scissors method of the computer, random Comp.prototype.guess = function () {return this.point = Math.floor (Math.random ());            }//Referee constructor Function Game (U, c) {this.text = document.getElementById (' text '); THIS.BTN = document.getElementById ("Play");           This.user = u;            This.comp = C;            THIS.CLASSN =document.getelementsbyclassname (' name ');            this.guess = document.getElementById ("guess");            This.anim = Document.getelementsbyclassname ("Anim");            This.num = 0;            This.init ();        THIS.TIEMR = null;            } Game.prototype.Caiquan = function () {this.textvalue (' please punch ... '); This.            Btndisable ();            This.start ();                    This.guess.style.display = ' block ';            }//How to play Game.prototype.start = function () {var this = this;                This.timer = setinterval (function () {this.anim[0].classname = ' anim user guess ' + ((this.num + +)% 3);            This.anim[1].classname = ' Anim comp guess ' + ((this.num + +)% 3); },500)}//Initialize name Game.prototype.init = function () {this.classn[0].innerhtml =           ' I: ' + this.user.name; this.classn[1].innerhtml = ' computer: ' + this.comp.name;        }//Hint panel area modified Game.prototype.textValue = function (val) {This.text.innerHTML = val; }//button fails Game.prototype.BtnDisable = function () {if (this.btn.disabled) {this.btn                . disabled = false;                This.btn.className = ";                This.btn.innerHTML = ' Come again '}else{this.btn.disabled = true;            This.btn.className = ' disabled ';            }} Game.prototype.verdict = function (point) {clearinterval (This.timer);            var Usergu = user.guess (point);            var compgu = comp.guess ();            This.anim[0].classname = ' Anim user guess ' + usergu;            This.anim[1].classname = ' Anim comp guess ' + compgu;            var res = USERGU-COMPGU;                    Switch (res) {case 0:this.textvalue (' Draw!!! ') Break               Case 1:case-2: This.textvalue (' lose~~~ ');                Break                    Case 2:case-1: this.textvalue (' Win!!! ')            Break            } This.guess.style.display = ' none '; This.                    Btndisable ();        } var user = New User (' Rui Wen ');        var comp = new Comp (' Lacus '); var game = new Game (user, comp);

javascript--Object-oriented--scissors game

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