This is an attempt series, and it may be more interesting to have a sound in the whim. This series of blogs will produce a video audio version.
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Hello everyone, my name is Li Jianying. My name is Li, and I always look like a diaosi. The inner called Li Zong. Do not search Baidu for my name. You cannot find it. I am talking about the circle of friends. |
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Fast Improvement
Now I want to teach you how to quickly improve your business (zhuangbi.
To improve your business level, the first tactic is: tolerance. When someone asks you a question, don't take the initiative to say it.
Q: What is the most important aspect of graphics? Standard answer: first, let's sigh with a sigh. It is very important to pay attention to the timing of a sigh. After two to three seconds of thinking (in fact, it is a gesture), then let us sigh. Well, if you want to know something, you can ask. |
Q: What is a shader? Standard answer: Please note that when answering such questions, just sighing cannot reflect your business level. Be sure to slightly raise your head, turn to the direction of nobody, staring at the ceiling or the sky (depending on your environment), blank eyes, empty expressions. It seems thoughtful and enlightened. After two or three seconds of pause, I sigh with a slight sigh. Alas, shader is just a heterogeneous Child Program in the pipeline rendering system GPU. |
Q: What is a heterogeneous sub-process? A: heterogeneity and homogeneity are a concept of studying the relationship between subject and object in philosophy. |
If you think you are about to break the casserole like this, follow Mr. Li to learn something real.
What is real?
This issue has long been discussed in public:
How to Learn real things
Archimedes said: Give me a pivot and I will be able to shake the earth
"Give me a pixel and I will be able to get a 3D engine
Mr. Li said that we don't need a pixel. Now we can build a 3D engine.
Wei people told us that the best way is to move from zero to single.
From zero to single row
Next
A long time ago
Jian Ying plays with you in graphics (1)