JS Note--1

Source: Internet
Author: User

1. Create a layervarGamelayer =cc. Layer.extend ({_time:NULL, _ship:NULL, _backsky:NULL,    //constructor Functionctorfunction(){         This. _super ();  This. Init (); }, //Note that you should have a comma    //initialization functionInit:function () {        return true; },    //member functionsScorecounter:function () {        if( This. _state = =state_playing) {             This. _time++;  This. _levelmanager.loadlevelresource ( This. _time); }    },    //with ParametersCollide:function(A, b) {varAx = a.x, ay = a.y, bx = b.x, by =b.y; if(Math.Abs (AX-BX) > Max_containt_width | | Math.Abs (ay-by) >max_containt_height)return false; varArect =a.colliderect (ax, ay); varBrect =B.colliderect (bx, by); returnCc.rectintersectsrect (Arect, brect); } //The last one can not need a comma});//If there is a need to switch scenes to the next interface, you can create this method,//You can enter this way after you get the scene.//Cc.director.runScene (New cc). Transitionfade (1.2, scene));Gamelayer.scene =function () {    varScene =Newcc.    Scene (); varLayer =NewGamelayer (); Scene.addchild (layer,1); returnscene;};//When you click Start a new game, the main game interface is loaded, which may require more resources to load//so it uses the Preload method, which is also the member function, which responds when the button is clicked.Onnewgame:function(psender) {//Load ResourcesCc. Loaderscene.preload (G_maingame,function() {cc.audioEngine.stopMusic ();        Cc.audioEngine.stopAllEffects (); varScene =Newcc.        Scene (); Scene.addchild (NewGamelayer ()); Scene.addchild (NewGamecontrolmenu ()); Cc.director.runScene (NewCc. Transitionfade (1.2, Scene)); },  This);},//load the plist filecc.spriteFrameCache.addSpriteFrames (res.texturetransparentpack_plist);//get the screen width highWinsize =cc.director.getWinSize ();//Create sprites, way onevarSP =Newcc. Sprite (res.loading_png); Sp.anchorx= 0; Sp.anchory= 0; Sp.scale=MW. scale; This. AddChild (SP, 0, 1);//This is the equivalent of self in Lua .//Create wizard mode twovarLogo =Newcc. Sprite (res.logo_png); Logo.attr ({anchorx:0, Anchory:0, x:0, Y:MW. Logoy, SCALE:MW. scale}); This. AddChild (Logo, 10, 1);//Create buttonvarNewgamenormal =NewAcl Sprite (res.menu_png, cc.rect (0, 0, Singalwidth, Singalheight));varnewgameselected =NewAcl Sprite (res.menu_png, cc.rect (0, Singalheight, Singalwidth, Singalheight));varnewgamedisabled =NewAcl Sprite (res.menu_png, cc.rect (0, Singalheight * 2, Singalwidth, Singalheight));varNewgame =NewAcl Menuitemsprite (Newgamenormal, newgameselected, newgamedisabled,function () {    //The response function of the button}.bind ( This)); Newgame.scale= MW. scale;//Setting Propertiesvarmenu =Newcc. Menu (Newgame, gamesettings, about); Menu.alignitemsverticallywithpadding (15); This. AddChild (menu, 1, 2);//Frame events, This. Schedule ( This. Update, 0.1); Update:function () {        if( This. _ship.y > 750) {             This. _ship.x = Math.random () *Winsize.width;  This. _ship.y = 10;  This. _ship.runaction (Cc.moveby (parseint (5 * math.random (), 10), CC.P (Math.random ()* Winsize.width, This. _SHIP.Y + 750)            )); }    },//Action This. _ship =NewCc. Sprite ("#ship03. png"); This. _ship.runaction (Cc.moveby (2, CC.P (Math.random () * Winsize.width, This. _ship.y + winsize.height + 100)));//JS Arrayhttp//www.w3school.com.cn/jsref/jsref_obj_array.asp//JS Boolean Objecthttp//www.w3school.com.cn/jsref/jsref_obj_boolean.asp//This pointer//the This pointer about JavaScript is similar to C++/java. Let's look at an example: (This example is very simple, I will not say more)functionPrint (text) {document.write ( This. Value + '-' + text+ ' <br> '); //here is the object that calls the print function} varA = {Value:10, print:print};varb = {Value:20, print:print}; Print (' Hello ');//This = global, Output "Undefined-hello"A.print (' A ');//This = A, Output "10-a"B.print (' B ');//This = B, Output "20-b"a[' Print '] (' a ');//This = A, Output "10-a"

Http://www.php100.com/html/webkaifa/javascript/2012/0228/9927.html

http://www.ibm.com/developerworks/cn/web/1304_zengyz_jsoo/

JS Note--1

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.