teacher Mu Feng 3dsMax Chair Modeling Tutorial
1. Create a sphere, then delete the half ball, leaving the smaller part of the sphere:
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2. Apply the shell modifier, set the thickness, tick the Select internal polygon check box:
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3. apply the "FFD 2x2x2" modifier, adjust the selected internal surface, the inner and outer layers of the mezzanine space to pull large:
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4. Apply theFFD 3x3x3modifier to adjust the shape
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5. Apply the bend modifier to adjust the angle and direction of the bend:
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6. Adjust the Flex modifier and theFFD 3x3x3modifier to further modify the model shape:
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7. Apply the mesh smoothing modifier:
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8. Create a chair leg:
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9. Array Copy chair leg:
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Final assembly (using the Mobile tool):
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"Assembly Complete"
Mu Feng Teacher 3dsMax Teaching series: Chair Modeling (model 001)