Multiple implementation methods of js random color code

Source: Internet
Author: User

Javascript random colors are used in many places: for example, many tag connections are colorful. That's all we need. Start as follows:

There are two methods in total.One is to prepare a set of beautiful candidate colors, and the other is to randomly generate colors..

Implementation 1
Copy codeThe Code is as follows:
Var getRandomColor = function (){

Return '#' +
(Function (color ){
Return (color + = '0123456789abcdef '[Math. floor (Math. random () * 16)])
& (Color. length = 6 )? Color: arguments. callee (color );
})('');
}

The six characters are randomly generated and then stringed together. The closure calls itself and the ternary operator make the program restrained. Beginners should study this method well.

Implementation 2

Copy codeThe Code is as follows:
Var getRandomColor = function (){

Return (function (m, s, c ){
Return (c? Arguments. callee (m, s, C-1): '#') +
S [m. floor (m. random () * 16)]
}) (Math, '0123456789abcdef ', 5)
}

Extract the string that generates the hex color value from the Math object, and use the third parameter to determine whether to continue calling itself.

Implementation 3

Copy codeThe Code is as follows:
Reference content is as follows:

Array. prototype. map = function (fn, thisObj ){

Var scope = thisObj | window;
Var a = [];
For (var I = 0, j = this. length; I <j; ++ I ){
A. push (fn. call (scope, this [I], I, this ));
}
Return;
};
Var getRandomColor = function (){
Return '#' + '0123456789abcdef '. split (''). map (function (v, I, ){
Return I> 5? Null: a [Math. floor (Math. random () * 16)]}). join ('');
}

This requires us to extend the array. map will return an array, and then we use join to concatenate its elements into characters.

Implementation 4
Copy codeThe Code is as follows:
Reference content is as follows:

Var getRandomColor = function (){

Return '#' + Math. floor (Math. random () * 16777215). toString (16 );
}

This implementation is very backward, although a little bug. We know that the hex color value ranges from #000000 to # ffffff, And the next six digits are hexadecimal values, which are equivalent to "0x000000" to "0xffffff ". The idea of this implementation is to convert the maximum ffffff of hex into a 10-digit system first, and then convert it back to a 16-digit system after random. Let's take a look at how to get the value 16777215.
Copy codeThe Code is as follows:
Reference content is as follows:

<! Doctype html>
<Meta charset = "UTF-8"/>
<Meta http-equiv = "X-UA-Compatible" content = "IE = 8"/>
<Title> maximum value of hex </title>
<Script type = "text/javascript" charset = "UTF-8">
Window. onload = function (){
Alert (parseInt ("0 xffffff", 16). toString (10 ));
};
</Script>
<Div id = "text"> </div>

Implementation 5
Copy codeThe Code is as follows:
Reference content is as follows:

Var getRandomColor = function (){

Return '#' + (Math. random () * 0 xffffff <0). toString (16 );
}

Basic implementation 4 is improved, and 0xffffff is converted to an integer using the Left shift operator. In this way, you do not need to remember 16777215. Since the Left shift operator has a lower priority than the multiplication number, it is randomly moved to the left and no Math. floor is needed.

Implementation 6
Copy codeThe Code is as follows:
Reference content is as follows:

Var getRandomColor = function (){

Return '#' + (function (h ){
Return new Array (7-h.length). join ("0") + h
}) (Math. random () * 0x1000000 <0). toString (16 ))
}

Fixed the bug in the previous version (the problem of insufficient white and hex digits cannot be generated ). 0x000000 is equivalent to 0 xffffff + 1. Make sure that 0 xffffff is selected. In the closure, we deal with the problem that the hex value is less than five bits, and directly fill in zero without bits.

Implementation 7
Copy codeThe Code is as follows:
Reference content is as follows:

Var getRandomColor = function (){

Return '#' + ('000000' + (Math. random () * 0x00000 <0). toString (16). substr (-6 );
}

This time, we made up zero in front and saved the recursive detection.

Practice:
Copy codeThe Code is as follows:
Reference content is as follows:

<! DOCTYPE html PUBLIC "-// W3C // dtd html 4.01 // EN" "http://www.w3.org/TR/html4/strict.dtd">
<Html lang = "zh-cn">
<Head>
<Meta http-equiv = "Content-Type" content = "text/html; charset = UTF-8">
<Title> Primary pie chart </title>
<Script src = "http://bloghighlighter.googlecode.com/files/raphael-min.js" type = "text/javascript"> </script>
<Script type = "text/javascript" charset = "UTF-8">
Var getRandomColor = function (){
Return '#' + ('000000' + (Math. random () * 0x00000 <0). toString (16). substr (-6 );
}

Window. onload = function (){
Var paper = Raphael ("canvas", 700,700 );
Paper. rect (0, 0,640,480, 10). attr ({fill: "# F2F1D7", stroke: "none"}); // set the canvas

Function drawSector (cx, cy, r, paper, oc, startAngle ){
Var angleplus = 360 * oc/100, // 360 degrees multiplied by 40%
StartAngle = startAngle | 0,
EndAngle = startAngle + angleplus,
Rad = Math. PI/180,
X1 = cx + r * Math. cos (-startAngle * rad ),
X2 = cx + r * Math. cos (-endAngle * rad ),
Y1 = cy + r * Math. sin (-startAngle * rad ),
Y2 = cy + r * Math. sin (-endAngle * rad );
Var path = ["M", cx, cy, "L", x1, y1, "A", r, r, 0, + (endAngle-startAngle> 180 ), 0, x2, y2, "z"],

Path = path. join ("");
Paper. path ({fill: getRandomColor ()}, path );
Return endAngle
}
Var ocs = [,];
For (var I = 0, l = ocs. length, startAngle; I <l; I ++ ){
StartAngle = drawSector (300,300,100, paper, ocs [I], startAngle );
}

};
</Script>
<Style type = "text/css" media = "screen">
# Canvas {
Width: 700px;
Height: 700px;
}
</Style>
<Title> 2324234 pie chart </title>
</Head>
<Body>
<P> 23232 pie chart </p>
<Div id = "canvas"> </div>
</Body>
</Html>

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