OpenGL ES Tutorial Series (Classic Collection)

Source: Internet
Author: User

in order to get through the development of the player, took some time to collect these materials, although I have done opengles render video content, but want to play opengles, go deep play, image processing this piece is a good direction, so opengles is worth learning. OpenGL ES Tutorial Original Series
    • 2011-12-18 [Ityran original]iphone in OpenGL ES display 3DS max model two: LIB3DS load model
    • 2011-12-17 [Ityran Original] Glkit matrix Transformation: Rotation revolution
    • 2011-12-02 [Ityran Original] Xcode creates the default iOS OpenGL ES 2.0 Project Code Analysis
    • 2011-09-29 [Ityran original]iphone OpenGL ES shows one of the 3DS max models: obj format analysis
OpenGL es tutorial from zero-start series
  • 2011-11-07 [Ityran translation] OpenGL ES Zero-based series 9 (end): Four RMB
  • 2011-10-20 [Ityran translation] OpenGL ES Zero-start Series 9a: Animation Basics and Keyframe animations
  • 2011-10-10 [Ityran translation] OpenGL ES Zero-Starting series 08: cross-access vertex data
  • 2011-09-29 [Reprint] Learn from scratch OpenGL ES four addendum –setupview rewrite
  • 2011-09-15 [Reprint] Learn OpenGL ES seven – transformations and matrices from scratch
  • 2011-09-14 [Reprint] Learn from scratch OpenGL ES VI – texture and texture mapping
  • 2011-09-14 [Reprint] Learn OpenGL ES Five – materials from scratch
  • 2011-09-14 [Reprint] Learn OpenGL ES Four – light effects from scratch
  • 2011-09-14 [Reprint] Learn OpenGL es from scratch-perspective
  • 2011-09-14 [Reprint] Learn from scratch OpenGL ES II – Simple drawing overview
  • 2011-09-13 [Reprint] Learn one of OpenGL es from scratch – Basic concepts
OpenGL es tutorial Drawing a circle series
    • 2011-09-14 [Ityran translation] OpenGL ES for iphone:drawing a circle-part III
    • 2011-09-12 [Ityran translation] OpenGL ES for iphone:drawing a circle-part II
    • 2011-09-10 [Ityran translation] OpenGL ES for iphone:drawing a circle-part I
OpenGL ES 2.0 iphone Development Guidelines
    • 2011-09-30 [Sanosan translation] OpenGL ES2.0 iphone Development guidelines: part2 Texture Mapping
    • 2011-09-17 [Sanosan translation] OpenGL Es2.0–iphone Development Guidelines

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Simon Iphone-opengl ES tutorial, total 13 articles. Thanks for the "ally1981" translation. The 8th and 12 chapters have been skipped by translators because of better technology.

Simon Iphone-opengl ES Tutorial-01: Basic drawing elements that make up complex objects

Simon Iphone-opengl ES Tutorial-02: Drawing rectangles

Simon Iphone-opengl ES Tutorial-03: Conversion

Simon Iphone-opengl ES Tutorial-04: Colors and Textures

Simon Iphone-opengl ES Tutorial-05: Texture Map Our rectangles

Simon Iphone-opengl ES Tutorial object in -06:3d coordinates

Simon Iphone-opengl ES Tutorial-07: Independent Conversion of objects

Simon Iphone-opengl ES Tutorial-09: Do not use Mr. Buzzy Blend Color

Simon Iphone-opengl ES Tutorial-10: Multiple textures, repeating textures, and ending the book era

Simon Iphone-opengl ES Tutorial-11: Single texture, multi-view, texture rendering, and math inspiration

Simon Iphone-opengl ES Tutorial-13: Moving in 3D

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OpenGL ES 2.0 iOS Tutorial

This series will show you how to use the OpenGL ES 2.0 standard for 3D programming on IOS, detailing OpenGL ES 2.0 rendering pipelines, spatial transformations, lighting, texture mapping, blending, text and more. Many of the existing tutorials on the Web are based on fixed pipelines, and this series of articles is based on the 2.0 standard shader.

[ Mobile development] [OpenGL ES 08]per-pixel light and cartoon effects[Mobile development] [OpenGL ES 07-1] Illumination principle[Mobile development] [OpenGL ES 06] using VBO: Vertex caching[ Mobile development] [OpenGL ES 05] Relative spatial transformations and colors[ Mobile development] [OpenGL ES 04]3d Transform Practice: panning, rotating, zooming[ Mobile development] [OpenGL es 02]opengl es rendering pipelines and shaders[ Mobile development] [OpenGL es 01]opengl es first Experience[ Mobile development] [OpenGL ES 07-2]per-vertex Light and deep cache[ Mobile development] [OpenGL ES 03]3d transforms: models, views, projections and viewport

OpenGL ES Tutorial Series (Classic Collection)

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