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1. The names of the images, files, folders, etc. used in the modeling and the objects and materials in the model can not be used in Chinese or special symbols, English letters, numbers, underscores, etc. may be used.
2. Adjust Max's units to meters
3. Baking and lighting settings
4. The plant effect in the model, the first one is a single-sided plant, it needs to set its axis as the symmetry center of its object; the second is the plant effect of cross-crossing; the third is to add to the Unity3d editor through the Terrain editor system
Basic settings
5.FBX Export Plugin:
http://usa.autodesk.com/adsk/servlet/item?siteID=123112&id=10775855
6. Copy the images used in the max file to the Textures directory, as
7. Then open max file, export as FBX file, use default settings, FBX file is also placed in the same directory as Max file, as
When exporting, the model can be simple classification, such as ground, vegetation, buildings, etc., can also be divided into several areas of the model, such as cell 1, cell 2, schools and so separate export
8. Copy the folders containing the max files, fbx files, and textures folders to the assets directory of the Unity3d project, such as The red circle
The next time you open this item with the Unity3d editor, the editor will automatically import/update the information in the folder and generate the Materials folder, as
9. Launch the Unity3d Editor
10. Select the Fbx file in the file you just copied in, such as
Modify the scale factor and generate colliders under the meshes, as
Clicking on another fbx file or clicking another area will pop up the following dialog box
Click Apply to set up other FBX files in a similar way
Note that the FBX file for plant/vegetation class does not need to be set generate colliders item
11. Drag and drop the fbx file directly into the hierarchy area, as
12. Click on an object in the hierarchy area while moving the mouse over the three-dimensional display area, while clicking the key F, the object is automatically adapted to display to the three-dimensional regional center, as
13. After adding all fbx, increase the brightness of the scene as follows
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