Python plus pygame implementation of simple puzzle game examples

Source: Internet
Author: User
Tags exit ord range

This example describes a simple jigsaw puzzle implemented by Python plus pygame. Share to everyone for your reference. The implementation methods are as follows:

?
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26-27--28 29---30 31--32 33 34 35 36 37 38-39 40 41 42 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 5, 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 11 9 120 121 Import Pygame, sys, random from pygame.locals import * # some constants WindowWidth = WindowHeight = + BackgroundColor = (255 , 255, 255) BLUE = (0, 0, 255) Black = (0, 0, 0) FPS = vhnums = 3 Cellnums = vhnums*vhnums maxrandtime = 100 # exit Def t Erminate (): Pygame.quit () sys.exit () # randomly generated game panel def Newgameboard (): board = [] for I in range (cellnums): Board.append (i) b Lackcell = CELLNUMS-1 Board[blackcell] =-1 for i in Range (maxrandtime): direction = Random.randint (0, 3) if (Direction = = 0): Blackcell = moveLeft (board, Blackcell) elif (direction = 1): Blackcell = moveright (board, Blackcell) elif (direction = = 2: Blackcell = moveUp (board, Blackcell) elif (direction = 3): Blackcell = MoveDown (board, Blackcell) return board, b Lackcell # If the blank image block is not leftmost, move the block to the left of the blank block to the blank block position def moveright (board, Blackcell): if Blackcell% vhnums = 0:return Blackcell boa RD[BLACKCELL-1], Board[blackcell] = Board[blackcell], board[blackcell-1] return BLACKCELL-1 # If the blank image block is not on the far right, Then move the block to the right of the blank block to the blank block position def moveLeft (board, BLAckcell): If Blackcell% vhnums = = VHNUMS-1: Return Blackcell board[blackcell+1], Board[blackcell] = Board[blackcell], boa Rd[blackcell+1] Return blackcell+1 # If the blank image block is not at the top, move the block above the blank block to the blank block position def movedown (board, Blackcell): if Blackcell < Vhnu Ms:return Blackcell Board[blackcell-vhnums], Board[blackcell] = Board[blackcell], Board[blackcell-vhnums] return Blackcell-vhnums # If the blank image block is not at the bottom, move the block below the blank block to the blank block position def moveUp (board, Blackcell): If Blackcell >= cellnums-vhnums: Return Blackcell Board[blackcell+vhnums], Board[blackcell] = Board[blackcell], Board[blackcell+vhnums] return Blackcell+vhnums # Complete Def isfinished (board, Blackcell): For I in Range (CELLNUMS-1): if Board[i]!= i:return False retur N True # Initialize Pygame.init () Mainclock = Pygame.time.Clock () # load Picture gameimage = Pygame.image.load (' pic.bmp ') Gamerect = game Image.get_rect () # set Window Windowsurface = Pygame.display.set_mode ((gamerect.width, gamerect.height)) Pygame.display.set _caption (' jigsaw puzzle ') cellwidth = Int (gamerect.width/vhnums) cellheight = Int (gamerect.height/vhnums) finish = False GameBoard, Blackcell = Newgameboard () # game main Loop while True:for Eve NT in Pygame.event.get (): if Event.type = = Quit:terminate () if finish:continue if Event.type = keydown:if Event.key = K_left or Event.key = = Ord (' A '): Blackcell = MoveLeft (gameboard, Blackcell) if Event.key = = K_right or Event.key = = Ord (' d '): Blackcell = MoveRight (gameboard, Blackcell) if Event.key = = k_up or Event.key = Ord (' W '): Blackcell = MoveUp (Gameboa Rd, Blackcell) if Event.key = = K_down or Event.key = = Ord (' s '): Blackcell = MoveDown (gameboard, Blackcell) If Event.type = = Mousebuttondown and Event.button = = 1:x, y = pygame.mouse.get_pos () col = int (x/cellwidth) row = Int (y/cellheight) index = col + row*vhnums if (index = = BLACKCELL-1 or index = = blackcell+1 or index = = Blackcell-vhnums or index = = Blackce Ll+vhnums): Gameboard[blackcell], gameboard[index] = Gameboard[index], Gameboard[blackcell] BlackCell = Index if ( Isfinished (GameBoard, Blackcell)): Gameboard[blackcell] = CELLNUMS-1 finish = True Windowsurface.fill (backgroundcolor) for I in Range (cellnums): ROWDST = Int (i/vhnums) coldst = Int (i% vhnums) RECTDST = Pygame. Rect (Coldst*cellwidth, Rowdst*cellheight, Cellwidth, cellheight) if gameboard[i] = = -1:continue Rowarea = Int (gameBoard[ I]/vhnums) Colarea = Int (gameboard[i]% vhnums) Rectarea = Pygame. Rect (Colarea*cellwidth, Rowarea*cellheight, Cellwidth, Cellheight) windowsurface.blit (Gameimage, rectDst, RectArea) For I in Range (vhnums+1): Pygame.draw.line (Windowsurface, Black, (i*cellwidth, 0), (i*cellwidth, gamerect.height)) for I I N Range (vhnums+1): Pygame.draw.line (Windowsurface, Black, (0, I*cellheight), (Gamerect.width, I*cellheight)) Pygame.display.update () Mainclock.tick (FPS)

I hope this article will help you with your Python programming.

Related Article

E-Commerce Solutions

Leverage the same tools powering the Alibaba Ecosystem

Learn more >

Apsara Conference 2019

The Rise of Data Intelligence, September 25th - 27th, Hangzhou, China

Learn more >

Alibaba Cloud Free Trial

Learn and experience the power of Alibaba Cloud with a free trial worth $300-1200 USD

Learn more >

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.