Ray tracing program

Source: Internet
Author: User

This is an example of ansi common lisp. Here we post the running result:

The procedure is as follows:

(defun sq (x) (* x x))(defun mag (x y z)  (sqrt (+ (sq x) (sq y) (sq z))))(defun unit-vector (x y z)  (let ((d (mag x y z)))    (values (/ x d) (/ y d) (/ z d))))(defstruct (point (:conc-name nil))    x y z)(defun distance (p1 p2)  (mag (- (x p1) (x p2))       (- (y p1) (y p2))       (- (z p1) (z p2))))(defun minroot (a b c)  (if (zerop a)      (/ (- c) b)      (let ((disc (- (sq b) (* 4 a c))))        (unless (minusp disc)          (let ((discrt (sqrt disc)))            (min (/ (+ (- b) discrt) (* 2 a))                 (/ (- (- b) discrt) (* 2 a))))))))(defstruct surface  color)(defparameter *world* nil)(defconstant eye (make-point   0 :y 0 :z 200))(defun tracer (pathname &optional (res 1))  (with-open-file (p pathname :direction :output     :if-exists :supersede)    (format p "P2 ~A ~A 255" (* res 100) (* res 100))    (let ((inc (/ res)))      (do ((y -50 (+ y inc)))          ((< (- 50 y) inc))        (do ((x -50 (+ x inc)))            ((< (- 50 x) inc))          (print (color-at x y) p))))))(defun color-at (x y)  (multiple-value-bind (xr yr zr)                        (unit-vector (- x (x eye))                                    (- y (y eye))                                    (- 0 (z eye)))    (round (* (sendray eye xr yr zr) 255))))(defun sendray (pt xr yr zr)  (multiple-value-bind (s int) (first-hit pt xr yr zr)    (if s        (* (lambert s int xr yr zr) (surface-color s))        0)))(defun first-hit (pt xr yr zr)  (let (surface hit dist)    (dolist (s *world*)      (let ((h (intersect s pt xr yr zr)))        (when h          (let ((d (distance h pt)))            (when (or (null dist) (< d dist))              (setf surface s hit h dist d))))))    (values surface hit)))(defun lambert (s int xr yr zr)  (multiple-value-bind (xn yn zn) (normal s int)    (max 0 (+ (* xr xn) (* yr yn) (* zr zn)))))(defstruct (sphere (:include surface))    radius center)(defun defsphere (x y z r c)  (let ((s (make-sphere              :radius r             :center (make-point   x :y y :z z)             :color  c)))    (push s *world*)    s))(defun intersect (s pt xr yr zr)  (funcall (typecase s (sphere #'sphere-intersect))           s pt xr yr zr))(defun sphere-intersect (s pt xr yr zr)  (let* ((c (sphere-center s))         (n (minroot (+ (sq xr) (sq yr) (sq zr))                     (* 2 (+ (* (- (x pt) (x c)) xr)                             (* (- (y pt) (y c)) yr)                             (* (- (z pt) (z c)) zr)))                     (+ (sq (- (x pt) (x c)))                        (sq (- (y pt) (y c)))                        (sq (- (z pt) (z c)))                        (- (sq (sphere-radius s)))))))    (if n        (make-point    (+ (x pt) (* n xr))                    :y  (+ (y pt) (* n yr))                    :z  (+ (z pt) (* n zr))))))(defun normal (s pt)  (funcall (typecase s (sphere #'sphere-normal))           s pt))(defun sphere-normal (s pt)  (let ((c (sphere-center s)))    (unit-vector (- (x c) (x pt))                 (- (y c) (y pt))                 (- (z c) (z pt)))))(defun ray-test (&optional (res 1))  (setf *world* nil)  (defsphere 0 -300 -1200 200 .8)  (defsphere -80 -150 -1200 200 .7)  (defsphere 70 -100 -1200 200 .9)  (do ((x -2 (1+ x)))      ((> x 2))    (do ((z 2 (1+ z)))        ((> z 7))      (defsphere (* x 200) 300 (* z -400) 40 .75)))  (tracer (make-pathname :name "spheres.pgm") res))

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