Rule layout and disorder
Wu Yu
Taiyan Network Studio
The World Cup in South Africa is a big stand. From ranking first in the world to ranking hundreds of football teams in the world. From a process perspective, each team uses different strategies. However, in view of the effect, it is enough to make people think.
It is centered on football.It is often seen that more than a dozen people on both sides are "grabbing" a ball, and the result is that no one can control the situation. The effect on the scene is "a fight", especially near the restricted area of the ball door. If you look at it from a global perspective, you will find that all people are concentrated in the ball-centered 10-meter range. If a ball control player wants to transfer the football to the periphery at this time, he will find that it is impossible, because there is no match at the periphery. The result of a "mess" is that people look at the "worried", the defender cannot beat the door in a hurry, and the defender cannot solve the problem, you can also see the appearance of some skeys that are not far away from the sky, and then everyone's mind is calm. The ball is finally passed out, so it doesn't matter who you pass it. Although the scene looks really "shocking", it basically belongs to the "night road to meet the ghost", and you just want to scare yourself. It doesn't mean that these players do not work hard and they intend to show their strength in the World Cup. However, this kind of "strength" is not obvious, at least it makes people feel low-key.
People (such as forward) as the center.The former is basically the one that requires no attack, no defense, so it is much better to play the game. At least you know that your striker is relatively competent, yes ". In this case, many teams will give up or do not pay much attention to the midfield, because they do not pay much attention to it. It is better to put a limited number of troops into defense, adopt a sea of people tactics, and "Block" the ball door, so that you cannot beat the door (it is estimated that this time has been converted into the first way of playing ). Basically, there is no decent transformation between attack and defense, nor any decent midfield cooperation. The common classic scene is the background, and then you can see if the striker can find the ball. Therefore, in such a team, the forward often appears as a "hero.
Focuses on tactics (teams.At this time, the stadium will look much better. You will find that if the Personnel Distribution of a large stadium is reasonable, there will be players in every position, often unexpected moves, it is often a time to witness a miracle. All players know when and where they should be. Players have strong ball control capabilities, accurate pass passing, and smooth cooperation. The fast transformation of attack and defense is often a feature of this style of defense, and may feel dazzled. The application of technical tactics is designed with the overall strength of the team. In principle, there is no obvious deficiency in any position, and it is also very confident. You know that you win because you are strong, not because your opponent is weak or lucky. At this level, everything is clear at a glance.
If you use software development to compare the above three models, the first is basically a project-centric approach, working overtime all day long, and cannot earn any money.
The second type should be regarded as the main development completed by a single core cool-man. Others are similar to others.
The third option is more formal. Team building should be the main thing. The staffing level is also clear, and the resignation of individual employees will not affect anything. Team collaboration and team progress are the main theme, and management is clear and clear.
My own feeling is that when everything can be clearly understood (not shirking clean), this level is really high.