Saving object state to storage media using serialization

Source: Internet
Author: User

Saving object state to storage media using serialization
Add [Serializable]
Game game = new Game ();
Game. level = 2;
Game. Player = "Tom";
FileStream fs = new FileStream (@ "Game.bin", FileMode.Create);
BinaryFormatter bf = new BinaryFormatter ();
Bf. Serialize (Fs,game);

Using deserialization to read object state from storage media
Game game = new Game ();
FileStream fs = new FileStream (@ "Game.bin", FileMode.Open,FileAccess.Read);
BinaryFormatter bf = new BinaryFormatter ();
Game = (game) bf. Deserialize (FS);

Saving object state to storage media using serialization

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