The javascript image scrolling special effect code is very smooth, seamless loop, and the speed can be customized. It stops when you hover your mouse over it. It is characterized by JS and image address separation. In this way, you can easily dynamically call the address of each image from the database to facilitate control. Therefore, it is very practical.
<! DOCTYPE html PUBLIC "-// W3C // dtd xhtml 1.0 Transitional // EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<Html xmlns = "http://www.w3.org/1999/xhtml">
<Head>
<Meta http-equiv = "Content-Type" content = "text/html; charset = gb2312"/>
<Title> image scrolling </title>
</Head>
<Body>
<Style type = "text/css">
<! --
# Demo {
Background: # FFF;
Overflow: hidden;
Border: 1px dashed # CCC;
Width: 500px;
}
# Demo img {
Border: 3px solid # F2F2F2;
}
# Indemo {
Float: left;
Width: 800%;
}
# Demo1 {
Float: left;
}
# Demo2 {
Float: left;
}
-->
</Style>
<Div id = "demo">
<Div id = "indemo">
<Div id = "demo1">
<A href = "#"> </a>
<A href = "#"> </a>
<A href = "#"> </a>
<A href = "#"> </a>
<A href = "#"> </a>
<A href = "#"> </a>
</Div>
<Div id = "demo2"> </div>
</Div>
</Div>
<Script>
<! --
Var speed = 10;
Var tab = document. getElementById ("demo ");
Var tab1 = document. getElementById ("demo1 ");
Var tab2 = document. getElementById ("demo2 ");
Tab2.innerHTML = tab1.innerHTML;
Function Marquee (){
If (tab2.offsetWidth-tab. scrollLeft <= 0)
Tab. scrollLeft-= tab1.offsetWidth
Else {
Tab. scrollLeft ++;
}
}
Var MyMar = setInterval (Marquee, speed );
Tab. onmouseover = function () {clearInterval (MyMar )};
Tab. onmouseout = function () {MyMar = setInterval (Marquee, speed )};
-->
</Script>
</Body>
</Html>