This is a one-stop model, like the figure.
1, the following began to make skeleton animationskeletonjoint, starting from the tap downward painting.
2, as the figure.
3, the figure has the following points to note: When the skeleton skin is best not to take the Dragon Horn, Longya, long fins, because when you set the weight will be very troublesome (not set their movement will be too strong deformation) my approach is to skin without the dragon horn, Longya, long fins, set them to correspond to the following skeleton offspring.
4, hide the Dragon horn, Longya, Dragon fin (to facilitate the selection of the Dragon Body and Bones).
5, skin, first choice dragon body and claws and then choose Bone Animation/bind skin/rigid SKIN.
6, assign the weight deform/paint/setmembership TOOL.
7, and then respectively, the Dragon Horn, Longya, Dragon Fin as the corresponding offspring of the skeleton, first select the Dragon fin hold SHIFT key and then select the corresponding skeleton, and press p.