Good design is not pure because of the genius of creativity or the moment of inspiration, only designers can achieve good results in the iterative approach of "continuous improvement", you have to find faults in different design types by constantly questioning yourself, and seek better solutions to improve it. Bill Scott, in his web interface design, mentions the six principles of rich-interactive design that tell us how to find and find solutions, and I follow these design principles, using examples and data to analyze some interesting moments and guide our design.
First, the principle of direct manipulation
The principle of direct manipulation is like what Alan Cooper stated in "About Face 2.0": "Where to enter, where to output." For example, editing content can be done without reopening the page, but directly on the current page.
Flickr is a Web site that uses instant editing of photo information. This approach is more straightforward, and users do not have to switch to the current page. They will be more willing to change their names for their photos, and that means more data about the photos will be recorded to facilitate better search and browsing by other users. Let's first analyze the interaction in this operation for an instant.
Each interaction element in a different triggering thing