Random | Random numbers
Document I. xbm.asp
<!--#includefile = "numcode.asp"-->
<%
Response.buffer=true
Withresponse
. Expires=-1
. AddHeader "Pragma", "No-cache"
. AddHeader "Cache-ctrol", "No-cache"
Endwith
Dimnum
Randomize
Num=int (7999*rnd+2000)
Session ("Validatecode") =num
Dimimage
Dimwidth,height
Dimdigtal
Dimlength
Dimsort
Dimhc
Length=4
HC=CHR (&CHR) (10)
Redimsort (Length)
Digital= ""
Fori=1tolength-len (num)
digital=digital& "0"
Next
Fori=1tolen (num)
Digital=digital&mid (num,i,1)
Next
Fori=1tolen (digital)
Sort (I) =mid (digital,i,1)
Next
Width=8*len (digital)
height=10
Response.contenttype= "Image/x-xbitmap"
Image= "#definecounter_width" &WIDTH&HC
image=image& "#definecounter_height" &HEIGHT&HC
image=image& "staticunsignedcharcounter_bits[]={" &HC
Fori=1toheight
Forj=1tolength
Image=image&a (sort (J), I) & ","
Next
Next
Image=left (Image,len (Image)-1)
image=image& "};" &hc
Response.writeimage
%>
Document two. numcode.asp
<%
Dima (10,10)
A (0,1) = "0x3c" ' number 0
A (0,2) = "0x66"
A (0,3) = "0xc3"
A (0,4) = "0xc3"
A (0,5) = "0xc3"
A (0,6) = "0xc3"
A (0,7) = "0xc3"
A (0,8) = "0xc3"
A (0,9) = "0x66"
A (0,10) = "0x3c"
A (1,1) = "0x18" ' number 1
A (1,2) = "0x1c"
A (1,3) = "0x18"
A (1,4) = "0x18"
A (1,5) = "0x18"
A (1,6) = "0x18"
A (1,7) = "0x18"
A (1,8) = "0x18"
A (1,9) = "0x18"
A (0,10) = "0x7e"
A (2,1) = "0x3c" ' Number 2
A (2,2) = "0x66"
A (2,3) = "0x60"
A (2,4) = "0x60"
A (2,5) = "0x30"
A (2,6) = "0x18"
A (2,7) = "0x0c"
A (2,8) = "0x06"
A (2,9) = "0x06"
A (2,10) = "0x7e"
A (3,1) = "0x3c" ' Number 3
A (3,2) = "0x66"
A (3,3) = "0xc0"
A (3,4) = "0x60"
A (3,5) = "0x1c"
A (3,6) = "0x60"
A (3,7) = "0xc0"
A (3,8) = "0xc0"
A (3,9) = "0x66"
A (3,10) = "0x38"
A (4,1) = "0x38" ' Number 4
A (4,2) = "0x3c"
A (4,3) = "0x36"
A (4,4) = "0x33"
A (4,5) = "0x33"
A (4,6) = "0x33"
A (4,7) = "0xFF"
A (4,8) = "0x30"
A (4,9) = "0x30"
A (4,10) = "0xFE"
A (5,1) = "0xFE" ' number 5
A (5,2) = "0xFE"
A (5,3) = "0x06"
A (5,4) = "0x06"
A (5,5) = "0x3e"
A (5,6) = "0x60"
A (5,7) = "0xc0"
A (5,8) = "0xc3"
A (5,9) = "0x66"
A (5,10) = "0x3c"
A (6,1) = "0x60" ' number 6
A (6,2) = "0x30"
A (6,3) = "0x18"
A (6,4) = "0x0c"
A (6,5) = "0x3e"
A (6,6) = "0x63"
A (6,7) = "0xc3"
A (6,8) = "0xc3"
A (6,9) = "0x66"
A (6,10) = "0x3c"
A (7,1) = "0xFF" ' Number 7
A (7,2) = "0xc0"
A (7,3) = "0x60"
A (7,4) = "0x30"
A (7,5) = "0x18"
A (7,6) = "0x18"
A (7,7) = "0x18"
A (7,8) = "0x18"
A (7,9) = "0x18"
A (7,10) = "0x18"
A (8,1) = "0x3c" ' number 8
A (8,2) = "0x66"
A (8,3) = "0xc3"
A (8,4) = "0x66"
A (8,5) = "0x3c"
A (8,6) = "0x66"
A (8,7) = "0xc3"
A (8,8) = "0xc3"
A (8,9) = "0x66"
A (8,10) = "0x3c"
A (9,1) = "0x3c" ' Number 9
A (9,2) = "0x66"
A (9,3) = "0xc3"
A (9,4) = "0xc3"
A (9,5) = "0x66"
A (9,6) = "0x3c"
A (9,7) = "0x18"
A (9,8) = "0x0c"
A (9,9) = "0x06"
A (9,10) = "0x03"
%>