Types of game users (from the way players behave)
Type |
Behavior |
Effect |
Demand |
Consumption |
Exploratory type |
Discover Discovery |
No |
New things in wireless |
Very low |
Social type |
Interacting, joining groups |
Larger |
An easy-to-understand group, enough people |
Moderate to Low control |
Achievement Type |
Achieve success with a strong purpose |
Larger |
Ways to achieve success |
Higher overall height of individual |
PK Type |
Participate in one PK event |
Big |
There are enough people to PK |
Affected by PK Difficulty |
Leader type |
Lead and control other players |
Great |
Easy-to-manage Team system with a sense of accomplishment for collective activities |
High individual consumption |
Occupational type |
Make money, play with equipment |
Great |
High yield per unit of time |
Close to 0 |
Leisure type |
Play, interact, fight |
Larger |
Short time to get stimulation |
Moderately controllable |
Potential type |
Affected, bootable |
Larger |
Guided by Purpose |
Have the potential to be affected |
Week six Homework