What are the fields of computer graphics research?

Source: Internet
Author: User

Computer graphics may have different goals in each field, but the final form is to render (that is, to draw) the image on a two-dimensional display device. The following is a simple (perhaps not complete) classification:

? computer graphics-areas and branches:

? 1 draw 1.1 photorealistic rendering (not real-time) 1.1.1 ray tracing (ray-tracing) 1.1.2 Global Illumination (globals illumination) ... 1.2 Real-time plotting 1.2.1 shading (BRDF, Programmable shading, etc.) 1.2.2 textures (Texture Synthesis, anti-aliasing, sampling, etc.) 1.2.3 shadows and ambient lighting (Ambient occlusion, S Hadow volume, etc.) 1.2.4 image-based algorithm (HDR, Depth of Field, Motion blur, etc.) 1.2.5 illumination algorithm (PRT, spherical harmonics (spherical Harmonic) ...

? 2 Modeling 2.1 surface/Curve (Bézier curve, B-spline (b-spline), subdivision surface (subdivision surface/tessellation)) 2.2 Mesh (mesh) and deformation (morphing) 2.3 Model repair and reconstruction ( Computer Vision Cross Direction) ...

? 3 Physical simulation 3.1 rigid body crash simulation 3.2 fluid simulation (pyrotechnic water) 3.3 soft body simulation (cloth hair skin rubber, etc.).

? 4 Animation 4.1 keyframe Technology (Keyframe) 4.2 Physics-based animations (Human motion capture, character animation, etc.) ...

? 5 Scientific Computing Visualization 5.1 scalar field visualization (isosurface and volume rendering raycasting, etc.) 5.2 vector field visualization (Flow visualization, etc.) 5.3 information visualization (such as social-network Link graph, etc.) ......

6 extension and related fields 6.1 graphics hardware and GPU Computing (pervasive parallel Computing using GPUs) 6.2 Computational Photography computational photography (combination of image processing and graphics) 6.3 Computer vision Computer Vision (the inverse discipline of computer graphics How to extract three-dimensional spatial information and content comprehension from two-dimensional image and video)6.4 Large-scale data analysis (visualization of large-scale data and physical simulations such as weather currents social Network information, etc.)6.5 game engine (real-time drawing + modeling + Physical simulation + animation of the collective body) 6.6 movie animation and special effects (is a realistic rendering + modeling + Physical simulation + animation + computer vision, etc.) 6.7 compiler and programming model (GPU Shading Language language design and parallel programming model) ...

? Resources: [

1] Real-time Rendering, third Edition

? [2] physical-based Rendering, Second Edition

? [2] The visualization Hand book

? This classification must not be complete enough, welcome colleagues point out the incomplete. But the questioner can probably understand the research content of graphics through the above table. As for the future development trend, I personally engaged in the graphics hardware and parallel computing I think is a very promising direction. In addition, there are fascinating and difficult unresolved issues in almost every field I have listed. Among the winners of the Turing Award, the only thing related to computer graphics is the father of graphics, Ivan Sutherland. So, computer graphics is a very young subject, there will be a bright future. I'm going to list some of the resources I've helped me with and some of my professors. Pages/software resources 1) for further information from the questioner 2) show the fascinating aspects of graphic learning:

? [1] An excellent introduction to the spherical harmonics tutorial: http://www.cs.columbia.edu/~cs4162/slides/spherical-harmonic-lighting.pdf

[2] Gatech, Professor Karen Liu, mainly studies animation technology: http://www.cc.gatech.edu/~karenliu/Home.html

[3] Tamu Professor Jin-xiang Chai Animation technology: http://faculty.cs.tamu.edu/jchai/

[4] Cornell Professor Doug L. James Physics Simulation: http://www.cs.cornell.edu/~djames/

[5] Professor Stanford Ron Fedkiw physical Simulation: http://physbam.stanford.edu/~fedkiw/

[6] A SIGGRAPH course in physical simulations: http://www.matthiasmueller.info/realtimephysics/

[7] Microsoft's Hugues Hoppe model + textures: http://research.microsoft.com/en-us/um/people/hoppe/

[8] Caltech Applied Geometry Laboratory: http://www.geometry.caltech.edu/geo.html

[9] Gaps Laboratory of Zhejiang University: http://www.gaps-zju.org/

[10] Laboratory of Hu Min professor, Tsinghua University: http://cg.cs.tsinghua.edu.cn/

[11] Chinese Academy of Sciences Deep first Professor Chen Baoquan: http://web.siat.ac.cn/~baoquan/

[A] UC Davis Professor John Owens (my mentor:-), GPU computing:http://www.ece.ucdavis.edu/~jowens/

[] GPU Gems 1/2/3:http://developer.nvidia.com/content/gpu-gems-part-i-natural-effects

Http://developer.nvidia.com/node/17

Http://developer.nvidia.com/content/gpu-gems-3

Pixar's RenderMan page: https://renderman.pixar.com/

[15] The best open source game engine in the country (author is Msra's Min): http://www.klayge.org/

[16] The most suitable learning engine structure of the game engine ogre:http://www.ogre3d.org/

[17] Personally think of the best open source physics based photorealistic rendering engine Luxrender:http://www.luxrender.net/en_gb/index

[18] The most selfless devotee of graphic Academia Ke-sen Huang's homepage, which includes all the major graphic sessions available for public download papers and information links to him: http://kesen.realtimerendering.com/

In addition, the three textbooks mentioned above are also worth reading. I hope the questioner can enjoy the study of graphics, find the research direction and make good achievements as soon as possible. Personally, with the background of data mining, the questioner can try to find the direction of interest in the field of large-scale data analysis and visualization or computer vision, I personally have the following recommendations: [1] Social network analysis Http://en.wikipedia.org/wiki/Social_ Network_analysis

[2] Three-dimensional model reconstruction http://www.cs.cornell.edu/~snavely/courses/phototour_im2gps/index.html based on massive network photos

http://phototour.cs.washington.edu/

Photosynth is a Microsoft Project to see the Eiffel Tower example: Http://photosynth.net/view.aspx?cid=be06fae6-bda7-4e91-aea3-d214fb4508e7

[3] A very clever project of Hu-min's teacher, sketch2photo:http://cg.cs.tsinghua.edu.cn/montage/main.htm

What are the fields of computer graphics research?

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