Zbrush®uv Production method

Source: Internet
Author: User

When you create and use texture maps, the model needs to have UV coordinates, and these 2D coordinates tell the 3D application how to use texture maps on the model. Currently, the process of creating Uvs is still a process that requires a high degree of technical time-consuming, which is a limitation for users to be creative.

ZBrush Everywhere is a surprise, zbrush® free to provide UV Master(UV creator) can be called revolutionary innovation, it can help users use the simplest operation efficient production of UV. Now, any artist can quickly create a UV process, high-quality results, so that the process of CG art is once again accelerated.

Using the advanced technology of UV master, users can leave all the technical work to the computer to complete. Because the map generated by using the plug-in is distributed within a UV region, it helps the user to understand the model UV coordinates in the 2D image editor, which makes it as easy for the user to draw and edit the texture as to edit the manually expanded UV coordinates. What's even more gratifying is that using the plugin can take several hours of work to complete in a matter of minutes. When used, the user only needs to load the model and then click the Expand Uvs Feature.

  

If the user wants to add more control to the automation process, you need to turn on the control Painting (draw control) mode to specify where the seams will be generated on the model, or use a drawing method to influence the resulting seams. Adding a few strokes to indicate a boundary can increase the ability of the plug-in to produce boundaries.

In addition, the UV master concentration pattern is used to define which areas in the texture map need to use more or fewer pixels without having to manually scale or extrude the parts. For example, the user can click Unwrap before using the paint method to let the face use more concentration, while the lower concentration is used in the back.

  

The UV Master provides several features:

? The flatten and Unflatten features are used to visualize the UV of the model, and users can even adjust the Uvs using the transpose or engraving brush.

? Copy and paste Uvs between the same topology model.

? Creates a UV island based on a polygon group.

? Use the advanced algorithm of UV Master to re-expand the model with UV coordinates or seams.

? Use the dedicated AO calculation method to hide the map seams from the inconspicuous position of the model ...

As shown, Uvs made with the UV Master plugin.

  

ZBrush Tutorial: http://www.zbrushcn.com/support.html

Zbrush®uv Production method

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