目錄
- 定義
- UML
- 參與者
- 樣本
定義:
單例模式的意思就是只有一個執行個體。單例模式確保某一個類只有一個執行個體,而且自行執行個體化並向整個系統提供這個執行個體。這個類稱為單例類。
應用:
每台電腦可以有若干個印表機,但只能有一個Printer Spooler, 以避免兩個列印工作同時輸出到印表機中。每台電腦可以有若干傳真卡,但是只應該有一個軟體負責管理傳真卡,以避免出現兩份傳真作業同時傳到傳真卡中的情況。每台電腦可以有若干通訊連接埠,系統應當集中管理這些通訊連接埠,以避免一個通訊連接埠同時被兩個請求同時調用。
UML:
參與者:
Singleton 角色:定義一個執行個體操作,同一段時間只能被一個客戶訪問。
樣本:
代碼using System; namespace SingletonPattern{ /// <summary> /// Singleton Design Pattern. /// </summary> class MainApp { static void Main() { // Constructor is protected -- cannot use new Singleton s1 = Singleton.Instance(); Singleton s2 = Singleton.Instance(); // Test for same instance if (s1 == s2) { Console.WriteLine("同一個執行個體"); } Console.ReadKey(); } } class Singleton { private static Singleton _instance; // Constructor is 'protected' protected Singleton() { } public static Singleton Instance() { // Uses lazy initialization. // Note: this is not thread safe. if (_instance == null) { _instance = new Singleton(); } return _instance; } }}
實際運用:
代碼// Singleton pattern -- Real World exampleusing System;using System.Collections.Generic;using System.Threading; namespace DoFactory.GangOfFour.Singleton.RealWorld{ /// <summary> /// MainApp startup class for Real-World /// Singleton Design Pattern. /// </summary> class MainApp { /// <summary> /// Entry point into console application. /// </summary> static void Main() { LoadBalancer b1 = LoadBalancer.GetLoadBalancer(); LoadBalancer b2 = LoadBalancer.GetLoadBalancer(); LoadBalancer b3 = LoadBalancer.GetLoadBalancer(); LoadBalancer b4 = LoadBalancer.GetLoadBalancer(); // Same instance? if (b1 == b2 && b2 == b3 && b3 == b4) { Console.WriteLine("Same instance\n"); } // Load balance 15 server requests LoadBalancer balancer = LoadBalancer.GetLoadBalancer(); for (int i = 0; i < 15; i++) { string server = balancer.Server; Console.WriteLine("Dispatch Request to: " + server); } // Wait for user Console.ReadKey(); } } /// <summary> /// The 'Singleton' class /// </summary> class LoadBalancer { private static LoadBalancer _instance; private List<string> _servers = new List<string>(); private Random _random = new Random(); // Lock synchronization object private static object syncLock = new object(); // Constructor (protected) protected LoadBalancer() { // List of available servers _servers.Add("ServerI"); _servers.Add("ServerII"); _servers.Add("ServerIII"); _servers.Add("ServerIV"); _servers.Add("ServerV"); } public static LoadBalancer GetLoadBalancer() { // Support multithreaded applications through // 'Double checked locking' pattern which (once // the instance exists) avoids locking each // time the method is invoked if (_instance == null) { lock (syncLock) { if (_instance == null) { _instance = new LoadBalancer(); } } } return _instance; } // Simple, but effective random load balancer public string Server { get { int r = _random.Next(_servers.Count); return _servers[r].ToString(); } } }}