Android動畫之雷達掃描效果_Android

來源:互聯網
上載者:User

我們首先看一下效果圖,有個整體的印象

好了,為了便於理解,這裡就按照動畫所見內容依次展開來說

準備

這裡決定採用canvas(畫布)和paint(畫筆)實現了這個簡單動畫控制項。

由圖片可以看到有兩條交叉的十字線、幾個圓圈和一些白點,那麼首先定義一下所需的畫筆,畫布及一些資料

  setBackgroundColor(Color.TRANSPARENT);  //寬度=5,消除鋸齒,描邊效果的白色畫筆  mPaintLine = new Paint();  mPaintLine.setStrokeWidth(5);  mPaintLine.setAntiAlias(true);  mPaintLine.setStyle(Style.STROKE);  mPaintLine.setColor(Color.WHITE);  //寬度=5,消除鋸齒,描邊效果的淺綠色畫筆  mPaintCircle = new Paint();  mPaintCircle.setStrokeWidth(5);  mPaintCircle.setAntiAlias(true);  mPaintCircle.setStyle(Style.FILL);  mPaintCircle.setColor(0x99000000);  //暗綠色的畫筆  mPaintSector = new Paint();  mPaintSector.setColor(0x9D00ff00);  mPaintSector.setAntiAlias(true);  //定義一個暗綠色的梯度渲染  mShader = new SweepGradient(viewSize / 2, viewSize / 2, Color.TRANSPARENT, Color.GREEN);  mPaintSector.setShader(mShader);  //白色實心畫筆  mPaintPoint=new Paint();  mPaintPoint.setColor(Color.WHITE);  mPaintPoint.setStyle(Style.FILL);  //隨機產生一些數組點,類比雷達掃描結果  point_x = UtilTools.Getrandomarray(15, 300);  point_y = UtilTools.Getrandomarray(15, 300);

這裡說一下這個SweepGradient

SweepGradient的建構函式:

public SweepGradient(float cx, float cy, int[] colors, float[] positions)


public SweepGradient(float cx, float cy, int color0, int color1)

其中cx,cy 指定圓心, color1,color0 或 colors 指定漸層的顏色 ,對於使用多於兩種顏色時,還可以通過positions 指定每種顏色的相對位置,positions 設為NULL時表示顏色均勻分布。

繪製基本圖形

  canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintCircle);  canvas.drawCircle(viewSize / 2, viewSize / 2, 255, mPaintLine);  canvas.drawCircle(viewSize / 2, viewSize / 2, 125, mPaintLine);  canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintLine);  //繪製兩條十字線  canvas.drawLine(viewSize / 2, 0, viewSize / 2, viewSize, mPaintLine);  canvas.drawLine(0, viewSize / 2, viewSize, viewSize / 2, mPaintLine);

這樣就繪製除了整個UI,接下來加上動畫,就可以實現整體的效果。

動畫實現

這裡實現動畫的時候,用到了Matrix這個東西,也就是矩陣。上學的時候,線性代數老師講各種線性變換時,腦子裡在想,這玩意是幹嘛使得,現在總算是遇上了,現在看起來也是雲裡霧裡。總的來說就是可以使用Matrix實現強大的圖形動畫,包括位移、旋轉、縮放及透明變化等效果,matrix有著一系列的setTranslate,setRotate,setScale等方法。很方便的實現圖形各種變換,主要還是需要理解各種變換。

動畫實現線程

 protected class ScanThread extends Thread {  private RadarView view;  public ScanThread(RadarView view) {   // TODO Auto-generated constructor stub   this.view = view;  }  @Override  public void run() {   // TODO Auto-generated method stub   while (threadRunning) {    if (isstart) {     view.post(new Runnable() {      public void run() {       start = start + 1;       matrix = new Matrix();       //設定旋轉角度,制定進行轉轉操作的圓心//       matrix.postRotate(start, viewSize / 2, viewSize / 2);//       matrix.setRotate(start,viewSize/2,viewSize/2);       matrix.preRotate(direction*start,viewSize/2,viewSize/2);       view.invalidate();      }     });     try {      Thread.sleep(5);     } catch (InterruptedException e) {      // TODO Auto-generated catch block      e.printStackTrace();     }    }   }  } }

首先,這裡在一個獨立線程中不斷的對start做累加,作為旋轉角度。然後將其和matrix關聯。這裡嘗試使用了matrix的三個方法,暫時沒有發現區別。

動畫繪製

接下來在onDraw方法中不斷繪製圖形即可

  //根據matrix中設定角度,不斷繪製shader,呈現出一種扇形掃描效果  canvas.concat(matrix);  canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintSector);

最終實現

好了,最終整體的代碼如下:

public class RadarView extends FrameLayout { private Context mContext; private int viewSize = 800; private Paint mPaintLine; private Paint mPaintCircle; private Paint mPaintSector; public boolean isstart = false; private ScanThread mThread; private Paint mPaintPoint; //旋轉效果起始角度 private int start = 0; private int[] point_x; private int[] point_y; private Shader mShader; private Matrix matrix; public final static int CLOCK_WISE=1; public final static int ANTI_CLOCK_WISE=-1; @IntDef({ CLOCK_WISE, ANTI_CLOCK_WISE }) public @interface RADAR_DIRECTION { } //預設為順時針呢 private final static int DEFAULT_DIERCTION=CLOCK_WISE; //設定雷達掃描方向 private int direction=DEFAULT_DIERCTION; private boolean threadRunning = true; public RadarView(Context context, AttributeSet attrs) {  super(context, attrs);  // TODO Auto-generated constructor stub  mContext = context;  initPaint(); } public RadarView(Context context) {  super(context);  // TODO Auto-generated constructor stub  mContext = context;  initPaint(); } private void initPaint() {  // TODO Auto-generated method stub  setBackgroundColor(Color.TRANSPARENT);  //寬度=5,消除鋸齒,描邊效果的白色畫筆  mPaintLine = new Paint();  mPaintLine.setStrokeWidth(5);  mPaintLine.setAntiAlias(true);  mPaintLine.setStyle(Style.STROKE);  mPaintLine.setColor(Color.WHITE);  //寬度=5,消除鋸齒,描邊效果的淺綠色畫筆  mPaintCircle = new Paint();  mPaintCircle.setStrokeWidth(5);  mPaintCircle.setAntiAlias(true);  mPaintCircle.setStyle(Style.FILL);  mPaintCircle.setColor(0x99000000);  //暗綠色的畫筆  mPaintSector = new Paint();  mPaintSector.setColor(0x9D00ff00);  mPaintSector.setAntiAlias(true);  mShader = new SweepGradient(viewSize / 2, viewSize / 2, Color.TRANSPARENT, Color.GREEN);  mPaintSector.setShader(mShader);  //白色實心畫筆  mPaintPoint=new Paint();  mPaintPoint.setColor(Color.WHITE);  mPaintPoint.setStyle(Style.FILL);  //隨機產生的點,類比雷達掃描結果  point_x = UtilTools.Getrandomarray(15, 300);  point_y = UtilTools.Getrandomarray(15, 300); } public void setViewSize(int size) {  this.viewSize = size;  setMeasuredDimension(viewSize, viewSize); } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) {  // TODO Auto-generated method stub  setMeasuredDimension(viewSize, viewSize); } public void start() {  mThread = new ScanThread(this);  mThread.setName("radar");  mThread.start();  threadRunning = true;  isstart = true; } public void stop() {  if (isstart) {   threadRunning = false;   isstart = false;  } } @Override protected void onDraw(Canvas canvas) {  // TODO Auto-generated method stub  canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintCircle);  canvas.drawCircle(viewSize / 2, viewSize / 2, 255, mPaintLine);  canvas.drawCircle(viewSize / 2, viewSize / 2, 125, mPaintLine);  canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintLine);  //繪製兩條十字線  canvas.drawLine(viewSize / 2, 0, viewSize / 2, viewSize, mPaintLine);  canvas.drawLine(0, viewSize / 2, viewSize, viewSize / 2, mPaintLine);  //這裡在雷達掃描過制定圓周度數後,將隨機繪製一些白點,類比搜尋結果  if (start > 100) {   for (int i = 0; i < 2; i++) {    canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);   }  }  if (start > 200) {   for (int i = 2; i < 5; i++) {    canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);   }  }  if (start > 300) {   for (int i = 5; i < 9; i++) {    canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);   }  }  if (start > 500) {   for (int i = 9; i < 11; i++) {    canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);   }  }  if (start > 800) {   for (int i = 11; i < point_x.length; i++) {    canvas.drawCircle(viewSize / 2 + point_x[i], viewSize / 2 + point_y[i], 10, mPaintPoint);   }  }  //根據matrix中設定角度,不斷繪製shader,呈現出一種扇形掃描效果  canvas.concat(matrix);  canvas.drawCircle(viewSize / 2, viewSize / 2, 350, mPaintSector);  super.onDraw(canvas); } public void setDirection(@RADAR_DIRECTION int direction) {  if (direction != CLOCK_WISE && direction != ANTI_CLOCK_WISE) {   throw new IllegalArgumentException("Use @RADAR_DIRECTION constants only!");  }  this.direction = direction; } protected class ScanThread extends Thread {  private RadarView view;  public ScanThread(RadarView view) {   // TODO Auto-generated constructor stub   this.view = view;  }  @Override  public void run() {   // TODO Auto-generated method stub   while (threadRunning) {    if (isstart) {     view.post(new Runnable() {      public void run() {       start = start + 1;       matrix = new Matrix();       //設定旋轉角度,制定進行轉轉操作的圓心//       matrix.postRotate(start, viewSize / 2, viewSize / 2);//       matrix.setRotate(start,viewSize/2,viewSize/2);       matrix.preRotate(direction*start,viewSize/2,viewSize/2);       view.invalidate();      }     });     try {      Thread.sleep(5);     } catch (InterruptedException e) {      // TODO Auto-generated catch block      e.printStackTrace();     }    }   }  } }}

說明

多餘的部分就不再解釋,代碼裡已經注釋的很清楚。這個RadarView的使用也是很簡單,需要停止時,調用其stop方法即可。

@Override protected void onCreate(Bundle savedInstanceState) {  super.onCreate(savedInstanceState);  setContentView(R.layout.activity_main);  RadarView radarView = (RadarView) findViewById(R.id.radar);  //設定雷達掃描方向  radarView.setDirection(RadarView.ANTI_CLOCK_WISE);  radarView.start(); }

這裡雷達ViewSize設定為800,所以在布局檔案中設定大小時將不起作用,正常使用時,需根據實際需求調整viewsize大小和幾個Circle的半徑,從而達到更有好的UI展示效果。

總結

以上就是Android中雷達掃描效果實現的全部內容,希望本文對大家Android開發有所協助。

聯繫我們

該頁面正文內容均來源於網絡整理,並不代表阿里雲官方的觀點,該頁面所提到的產品和服務也與阿里云無關,如果該頁面內容對您造成了困擾,歡迎寫郵件給我們,收到郵件我們將在5個工作日內處理。

如果您發現本社區中有涉嫌抄襲的內容,歡迎發送郵件至: info-contact@alibabacloud.com 進行舉報並提供相關證據,工作人員會在 5 個工作天內聯絡您,一經查實,本站將立刻刪除涉嫌侵權內容。

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.