標籤:聊天 c# 網路編程 遠端連線 socket
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服務端Server代碼:
using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.IO;using System.Linq;using System.Net;using System.Net.Sockets;using System.Text;using System.Threading;using System.Threading.Tasks;using System.Windows.Forms;namespace Socket網路編程_Server{ public partial class Form1 : Form { public Form1() { InitializeComponent(); } private void btnStart_Click(object sender, EventArgs e) { try { //當點擊開始監聽的時候 在伺服器端建立一個負責監IP地址跟連接埠號碼的Socket Socket socketWatch = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); IPAddress ip = IPAddress.Any; //建立連接埠號碼對象 IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text)); //監聽 socketWatch.Bind(point); ShowMsg("監聽成功"); socketWatch.Listen(10); Thread th = new Thread(Listen); th.IsBackground = true; th.Start(socketWatch); } catch { } } /// <summary> /// 等待用戶端的串連 並且建立與之通訊用的Socket /// </summary> Socket socketSend; void Listen(Object o)//線程所執行的函數,如果有參數,必須是Object類型 { Socket socketWatch = o as Socket; //等待用戶端的串連 並且建立一個負責通訊的Socket while (true) { try { //負責跟用戶端通訊的Socket socketSend = socketWatch.Accept(); //將遠端連線的用戶端的IP地址和Socket存入集合中 dicSocket.Add(socketSend.RemoteEndPoint.ToString(),socketSend); //將遠端連線的用戶端的IP地址和Socket存入到下拉框中 cboUsers.Items.Add(socketSend.RemoteEndPoint.ToString()); //192.168.11.87:串連成功 ShowMsg(socketSend.RemoteEndPoint.ToString() + ":串連成功"); //開啟一個新線程,不停的接收用戶端發來的訊息 Thread th = new Thread(Recive); th.IsBackground = true; th.Start(socketSend); } catch { } } } //將遠端連線的用戶端的IP地址和Socket存入集合中 Dictionary<string, Socket> dicSocket = new Dictionary<string, Socket>(); /// <summary> /// 伺服器端不停的接收用戶端發來的訊息 /// </summary> /// <param name="o"></param> void Recive(Object o) { Socket socketSend = o as Socket; while (true) { try { //用戶端串連成功後,伺服器應該接受用戶端發來的資訊 byte[] buffer = new byte[1024 * 1024 * 2]; //實際接收到的有效位元組數 int r = socketSend.Receive(buffer); if (r == 0) { break; } string str = Encoding.UTF8.GetString(buffer, 0, r); ShowMsg(socketSend.RemoteEndPoint + ":" + str); } catch { } } } void ShowMsg(string str) { txtLog.AppendText(str + "\r\n"); } private void Form1_Load(object sender, EventArgs e) { Control.CheckForIllegalCrossThreadCalls = false; } /// <summary> /// 伺服器給用戶端發送訊息 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnSend_Click(object sender, EventArgs e) { try { string str = txtMsg.Text; byte[] buffer = Encoding.UTF8.GetBytes(str); List<byte> list = new List<byte>(); list.Add(0); list.AddRange(buffer); //將泛型集合轉換為集合 byte[] newBuffer = list.ToArray(); //獲得使用者在下拉框總選中的IP地址 string ip = cboUsers.SelectedItem.ToString(); dicSocket[ip].Send(newBuffer); //socketSend.Send(buffer); } catch {} } /// <summary> /// 選擇要發送的檔案 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnSelect_Click(object sender, EventArgs e) { OpenFileDialog ofd = new OpenFileDialog(); ofd.Title = "請選擇"; ofd.InitialDirectory = @"C:\Users\Administrator\Desktop"; ofd.Filter = "所有檔案|*.*"; ofd.ShowDialog(); txtPath.Text = ofd.FileName; } private void btnSendFile_Click(object sender, EventArgs e) { //獲得要傳送檔案的路徑 string path = txtPath.Text; using (FileStream fsRead=new FileStream(path,FileMode.Open,FileAccess.Read)) { byte[] buffer = new byte[1024 * 1024 * 5]; int r = fsRead.Read(buffer, 0, buffer.Length); List<byte> list = new List<byte>(); list.Add(1); list.AddRange(buffer); byte[] newBuffer = list.ToArray(); dicSocket[cboUsers.SelectedItem.ToString()].Send(newBuffer, 0, r+1, SocketFlags.None); } } /// <summary> /// 發送震動 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnZD_Click(object sender, EventArgs e) { byte[] buffer = new byte[1]; buffer[0] = 2; dicSocket[cboUsers.SelectedItem.ToString()].Send(buffer); } }}
用戶端Client代碼:
using System;using System.Collections.Generic;using System.ComponentModel;using System.Data;using System.Drawing;using System.IO;using System.Linq;using System.Net;using System.Net.Sockets;using System.Text;using System.Threading;using System.Threading.Tasks;using System.Windows.Forms;namespace Socket網路編程_Client{ public partial class Form1 : Form { public Form1() { InitializeComponent(); } Socket socketSend; private void btnStart_Click(object sender, EventArgs e) { try { //建立負責通訊的Socket 1:表示IP v4 2:什麼類型的流,流氏的 3:對應的服務 socketSend = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp); //需要將文字框的IP地址轉換成IPAddress類型 IPAddress ip = IPAddress.Parse(txtServer.Text); //需要將連接埠號碼轉換成IPEndPoint類型 IPEndPoint point = new IPEndPoint(ip, Convert.ToInt32(txtPort.Text)); //獲得要串連的遠程伺服器應用程式的IP地址和連接埠號碼 socketSend.Connect(point); ShowMsg("串連成功"); //開啟一個新的線程不停的接收伺服器端發來的訊息 Thread th = new Thread(Recive); th.IsBackground = true; th.Start(); } catch { } } /// <summary> /// 不停的接收伺服器發來的訊息 /// </summary> void Recive() { while (true) { try { byte[] buffer = new byte[1024 * 1024 * 3]; //實際接收到的有效位元組數 int r = socketSend.Receive(buffer); if (r == 0) { break; } //先拿到第一位,判斷髮送的是否文字訊息 if (buffer[0] == 0) { //注意解碼的時候要從第一個開始到長度-1個位元組 string s = Encoding.UTF8.GetString(buffer, 1, r-1); ShowMsg(socketSend.RemoteEndPoint + ":" + s); } if (buffer[0] == 1) { SaveFileDialog sfd = new SaveFileDialog(); sfd.InitialDirectory = @"C:\Users\Administrator\Desktop"; sfd.Title = "請選擇要儲存的檔案"; sfd.Filter = "所有檔案|*.*"; sfd.ShowDialog(this);//不加this彈不出? string path = sfd.FileName; using (FileStream fsWrite=new FileStream(path,FileMode.OpenOrCreate,FileAccess.Write)) { fsWrite.Write(buffer,1,r-1); } MessageBox.Show("儲存成功 "); } if (buffer[0] == 2) { ZD(); } } catch { } } } /// <summary> /// 震動 /// </summary> void ZD() { for (int i = 0; i < 500; i++) { this.Location = new Point(200, 200); this.Location = new Point(280,280); } } void ShowMsg(string str) { txtLog.AppendText(str + "\r\n"); } /// <summary> /// 用戶端給伺服器發送訊息 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btnSend_Click(object sender, EventArgs e) { string str = txtMsg.Text.Trim(); byte[] buffer = Encoding.UTF8.GetBytes(str); socketSend.Send(buffer); } private void Form1_Load(object sender, EventArgs e) { Control.CheckForIllegalCrossThreadCalls = false; } }}
一個簡易的聊天程式(Socket)