標籤:blog os io ar art div cti sp log
#include "stdafx.h"#include<stdarg.h>#include<stdlib.h>#include<stdio.h>#include<string.h> #include<math.h>#include<errno.h>extern "C"{#include "lua.h"#include "lauxlib.h"#include "lualib.h"}lua_State *L;void errormethod(const char *fmt, ...){va_list argp;va_start(argp, fmt);vfprintf(stderr, fmt, argp);va_end(argp);lua_close(L);//exit(EXIT_FAILURE);}static int l_sin(lua_State* L){//double d = lua_tonumber(L, 1);double d = luaL_checknumber(L, 1);lua_pushnumber(L, sin(d));//printf("call1 %f\n", d);return 1;} static int add(lua_State* L){int n1 = lua_tonumber(L, 1);int n2 = lua_tonumber(L, 2);int sum = n1 + n2;lua_pushnumber(L, sum);//printf("call2 %f\n", d); return 1;} int main(int argc, char* argv[]){char buff[256];int error;L = luaL_newstate();//建立Lua環境luaL_openlibs(L);//載入標準庫lua_pushcfunction(L, l_sin);lua_setglobal(L, "mysin");lua_pushcfunction(L, add);lua_setglobal(L, "add");while(fgets(buff, sizeof(buff), stdin) != NULL){error = luaL_loadbuffer(L, buff, strlen(buff), "line") || lua_pcall(L, 0, 0, 0);if(error){ //errormethod("%s\n", lua_tostring(L, -1));fprintf(stderr, "%s\n", lua_tostring(L, -1));lua_pop(L, -1);} }//lua_close(L);system("pause");return 0;}
From Lua程式設計..
給我的認識是
Lua僅僅是一門嵌入式的指令碼語言
需要宿主語言去啟動它。
一個簡單的Lua解譯器