標籤:des blog io color ar os sp on 2014
。。有2種類型:只有確定按鈕、有確定和取消按鈕
確定和取消按鈕中的確定可以執行回呼函數,標籤可以自動換行,前提是在IOS模擬器上運行,mac下的模擬器看不出效果,功能比較簡單,準系統是實現了,互動上不是很好,還得改進,點擊對話方塊外面的地區,對話方塊也會消失,可自行修改實現自己的需求。
繼承於Layer,用類的方式寫的,寫的不是很好,望大神們多多指教。
代碼奉上,比較簡單:
require "Cocos2d"require "Cocos2dConstants"-- 按鈕類型-- 1代表只有確定按鈕的對話方塊-- 2代表有確定和取消按鈕的對話方塊local MSG_BOX_OK = 1local MSG_BOX_OK_CANCEL =2local msgBoxLayer = class("msgBoxLayer",function() return cc.Layer:create()end)function msgBoxLayer:create(dtype, text, callbackfunc) local layer = msgBoxLayer.new(dtype,text,callbackfunc) return layerend--初始化function msgBoxLayer:ctor(dtype,text,callbackfunc) print("MsgBox:ctor_dtype=",dtype,"MsgBox:ctor_text=",text,"MsgBox:ctor_callback",callbackfunc) self.dtype = dtype self.text = text self.callbackfunc = callbackfunc self.winSize = cc.Director:getInstance():getWinSize() self:setVisible(true) self:setLocalZOrder(999) self:setContentSize(self.winSize) local listener = cc.EventListenerTouchOneByOne:create() local function onTouchBegan(touch, event) return self:onTouchBegan(touch,event) end local function onTouchMoved(touch,event) self:onTouchMoved(touch,event) end local function onTouchEnded(touch,event) self:onTouchEnded(touch,event) end listener:registerScriptHandler(onTouchBegan,cc.Handler.EVENT_TOUCH_BEGAN) listener:registerScriptHandler(onTouchMoved,cc.Handler.EVENT_TOUCH_MOVED) listener:registerScriptHandler(onTouchEnded,cc.Handler.EVENT_TOUCH_ENDED) listener:setSwallowTouches(true) local eventDispatcher = self:getEventDispatcher() eventDispatcher:addEventListenerWithSceneGraphPriority(listener, self) self:createMsgBox()endfunction msgBoxLayer:createMsgBox() local background = cc.Scale9Sprite:create("trans_yellow.png") self.bg = background local label = ccui.Text:create() label:setTextAreaSize(cc.size(350,0)) label:setFontName("Helvetica") label:setColor(cc.c3b(0,255,255)) label:setFontSize(20) label:setTextHorizontalAlignment(cc.TEXT_ALIGNMENT_LEFT) label:setTextVerticalAlignment(cc.VERTICAL_TEXT_ALIGNMENT_CENTER) label:setString(self.text) local labelContentSize = label:getTextAreaSize(); local msgBoxHeight = labelContentSize.height + 200 background:setContentSize(cc.size(400,msgBoxHeight)) background:setPosition(cc.p(self.winSize.width/2,self.winSize.height/2)) self:addChild(background) local contentSize = background:getContentSize() label:setPosition(cc.p(labelContentSize.width-150,msgBoxHeight-50)) background:addChild(label,1) --關閉彈出框 local function cancelMsgBoxEvent(sender, eventType) if eventType == ccui.TouchEventType.ended then self:removeFromParent(true) end end --執行回呼函數,並關閉彈出框 local function okMsgBoxEvent(sender, eventType) if eventType == ccui.TouchEventType.ended then if self.callbackfunc then self.callbackfunc() end self:removeFromParent(true) end end --建立只有確定按鈕的彈出框 if self.dtype == MSG_BOX_OK then local okButton = ccui.Button:create() background:addChild(okButton) okButton:loadTextures("public_btn_1_000.png","","") okButton:setPosition(cc.p(contentSize.width/2,50)) okButton:setTouchEnabled(true) okButton:addTouchEventListener(cancelMsgBoxEvent) local okButtonSize = okButton:getContentSize() local okButtonLabel = cc.Sprite:create() okButtonLabel:setTexture("confirm.png") okButtonLabel:setPosition(cc.p(okButtonSize.width/2,okButtonSize.height/2)) okButton:addChild(okButtonLabel) --建立具有確定和取消按鈕的彈出框 elseif self.dtype == MSG_BOX_OK_CANCEL then local okButton = ccui.Button:create() background:addChild(okButton) okButton:loadTextures("public_btn_1_000.png","","") okButton:setTouchEnabled(true) okButton:setPosition(cc.p(contentSize.width/2-100,50)) okButton:addTouchEventListener(okMsgBoxEvent) local okButtonSize = okButton:getContentSize() local okButtonLabel = cc.Sprite:create() okButtonLabel:setTexture("confirm.png") okButtonLabel:setPosition(cc.p(okButtonSize.width/2,okButtonSize.height/2)) okButton:addChild(okButtonLabel) local cancelButton = ccui.Button:create() background:addChild(cancelButton) cancelButton:loadTextures("public_btn_2_000.png","","") cancelButton:setTouchEnabled(true) cancelButton:setPosition(cc.p(contentSize.width/2+100,50)) cancelButton:addTouchEventListener(cancelMsgBoxEvent) local cancelButtonSize = cancelButton:getContentSize() local cancelButtonLabel = cc.Sprite:create() cancelButtonLabel:setTexture("cancel.png") cancelButtonLabel:setPosition(cc.p(cancelButtonSize.width/2,cancelButtonSize.height/2)) cancelButton:addChild(cancelButtonLabel) endendfunction msgBoxLayer:onTouchBegan(touch, event) return trueendfunction msgBoxLayer:onTouchEnded(touch, event) local curLocation = self:convertToNodeSpace(touch:getLocation())local rect = self.bg:getBoundingBox()if cc.rectContainsPoint(rect, curLocation) then print("point in rect")else self:removeFromParent(true)endendfunction msgBoxLayer:onTouchMoved(touch, event)endreturn msgBoxLayer
Cocos2d-x lua 封裝的一個簡單彈出框