iOS開發之剖析"秘密"App內容頁面效果
最近在玩"秘密",發現點擊主介面的Cell進去後的頁面效果不錯,就寫了個Demo來示範下.
它主要效果:下拉頭部視圖放大,上拉視圖模糊而且到一定位置固定不動,其他Cell可以繼續上移.
@封裝的主要效果類:MTHeadEffect.m(.h檔案省略,很簡單的)
#import "MTHeadEffect.h"#import #import // 螢幕的物理寬度#define ScreenWidth [UIScreen mainScreen].bounds.size.width#define HeadViewH 40CGFloat const kImageOriginHight = 200.f;@implementation MTHeadEffect+ (void)viewDidScroll:(UIScrollView *)tableView withHeadView:(UIImageView *)headView withBlur:(CGFloat)blur{ NSLog(@"y = %f",tableView.contentOffset.y); if (tableView.contentOffset.y > kImageOriginHight - HeadViewH) { headView.frame = CGRectMake(0, -(kImageOriginHight - HeadViewH), ScreenWidth, kImageOriginHight); [[UIApplication sharedApplication].keyWindow addSubview:headView]; }else if ((tableView.contentOffset.y < kImageOriginHight - HeadViewH) && tableView.contentOffset.y > 0){ blur = (tableView.contentOffset.y) / 500.0 + 0.45; headView.image = [[UIImage imageNamed:@"2"] boxblurImageWithBlur:blur]; headView.frame = CGRectMake(0, 0, ScreenWidth, kImageOriginHight); [tableView addSubview:headView]; }else if (tableView.contentOffset.y <= 0){ // 放大效果---x,y座標的增量和寬度,高度的增量保持一致 CGFloat offset = -tableView.contentOffset.y; headView.frame = CGRectMake(-offset,-offset, ScreenWidth+ offset * 2, kImageOriginHight + offset); headView.image = [[UIImage imageNamed:@"2"] boxblurImageWithBlur:0.01]; } }@end@implementation UIImage (BlurEffect)// 為高斯模糊效果封裝的一個類目-(UIImage *)boxblurImageWithBlur:(CGFloat)blur { NSData *imageData = UIImageJPEGRepresentation(self, 1); // convert to jpeg UIImage* destImage = [UIImage imageWithData:imageData]; if (blur < 0.f || blur > 1.f) { blur = 0.5f; } int boxSize = (int)(blur * 40); boxSize = boxSize - (boxSize % 2) + 1; CGImageRef img = destImage.CGImage; vImage_Buffer inBuffer, outBuffer; vImage_Error error; void *pixelBuffer; //create vImage_Buffer with data from CGImageRef CGDataProviderRef inProvider = CGImageGetDataProvider(img); CFDataRef inBitmapData = CGDataProviderCopyData(inProvider); inBuffer.width = CGImageGetWidth(img); inBuffer.height = CGImageGetHeight(img); inBuffer.rowBytes = CGImageGetBytesPerRow(img); inBuffer.data = (void*)CFDataGetBytePtr(inBitmapData); //create vImage_Buffer for output pixelBuffer = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img)); if(pixelBuffer == NULL) NSLog(@"No pixelbuffer"); outBuffer.data = pixelBuffer; outBuffer.width = CGImageGetWidth(img); outBuffer.height = CGImageGetHeight(img); outBuffer.rowBytes = CGImageGetBytesPerRow(img); // Create a third buffer for intermediate processing void *pixelBuffer2 = malloc(CGImageGetBytesPerRow(img) * CGImageGetHeight(img)); vImage_Buffer outBuffer2; outBuffer2.data = pixelBuffer2; outBuffer2.width = CGImageGetWidth(img); outBuffer2.height = CGImageGetHeight(img); outBuffer2.rowBytes = CGImageGetBytesPerRow(img); //perform convolution error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer2, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend); if (error) { NSLog(@"error from convolution %ld", error); } error = vImageBoxConvolve_ARGB8888(&outBuffer2, &inBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend); if (error) { NSLog(@"error from convolution %ld", error); } error = vImageBoxConvolve_ARGB8888(&inBuffer, &outBuffer, NULL, 0, 0, boxSize, boxSize, NULL, kvImageEdgeExtend); if (error) { NSLog(@"error from convolution %ld", error); } CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB(); CGContextRef ctx = CGBitmapContextCreate(outBuffer.data, outBuffer.width, outBuffer.height, 8, outBuffer.rowBytes, colorSpace, (CGBitmapInfo)kCGImageAlphaNoneSkipLast); CGImageRef imageRef = CGBitmapContextCreateImage (ctx); UIImage *returnImage = [UIImage imageWithCGImage:imageRef]; //clean up CGContextRelease(ctx); CGColorSpaceRelease(colorSpace); free(pixelBuffer); free(pixelBuffer2); CFRelease(inBitmapData); CGImageRelease(imageRef); return returnImage;}@end
@main.m
- (void)viewDidLoad{ [super viewDidLoad]; // Do any additional setup after loading the view. // tableView self.testTableView = [[UITableView alloc] initWithFrame:CGRectMake(0, 0, 320, 568) style:UITableViewStylePlain]; self.testTableView.delegate = self; self.testTableView.dataSource = self; [self.view addSubview:_testTableView]; /** * 隱藏狀態列效果 * 1.系統提供了2種動畫,一種是位移,一種是漸隱 * 2.在plist檔案中將”View controller-based status bar appearance” 設定為 “No” */ [[UIApplication sharedApplication] setStatusBarHidden:YES withAnimation:UIStatusBarAnimationNone]; // headView不作為tableHeadView,而是覆蓋在第一個Cell上 self.headView = [[UIImageView alloc] initWithFrame:CGRectMake(0, 0, 320, 200)]; self.headView.image = [[UIImage imageNamed:@"2"] boxblurImageWithBlur:0.01]; self.headView.contentMode = UIViewContentModeScaleAspectFill; // 圖片展示全高度 self.headView.clipsToBounds = YES; [self.testTableView addSubview:self.headView]; }#pragma mark - scroll delegate 頭部視圖效果方法-(void)scrollViewDidScroll:(UIScrollView *)scrollView{ [MTHeadEffect viewDidScroll:scrollView withHeadView:self.headView withBlur:0.01];}- (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView{ return 1;}- (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section{ return 25;}- (CGFloat)tableView:(UITableView *)tableView heightForRowAtIndexPath:(NSIndexPath *)indexPath{ if (indexPath.row == 0) { return 200; } return 40;}- (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath{ static NSString *cellIdentf = @"cell"; UITableViewCell *cell = [tableView dequeueReusableHeaderFooterViewWithIdentifier:cellIdentf]; if (!cell) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:cellIdentf]; } cell.textLabel.text = [NSString stringWithFormat:@"section = %ld row = %ld",indexPath.section,indexPath.row]; return cell;}
@:額,不會製作gif動圖,所以不太好示範,反正關鍵代碼已經給出,大家可以自己去嘗試.