Android手勢識別ViewFlipper觸摸動畫

來源:互聯網
上載者:User

            最近項目中用到了ViewFlipper這個類,感覺效果真的很炫,今天自己也試著做了下,確實還不錯。

           首先在layout下定義viewflipper.xml

        

<?xml version="1.0" encoding="utf-8"?><LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"    android:layout_width="fill_parent"    android:layout_height="fill_parent"    android:orientation="vertical" >    <ViewFlipper        android:id="@+id/viewFlipper1"        android:layout_width="fill_parent"        android:layout_height="fill_parent" >        <ImageView            android:id="@+id/imageView1"            android:layout_width="fill_parent"            android:layout_height="fill_parent"            android:src="@drawable/b" />         <ImageView            android:id="@+id/imageView2"            android:layout_width="fill_parent"            android:layout_height="fill_parent"            android:src="@drawable/c" />          <ImageView            android:id="@+id/imageView3"            android:layout_width="fill_parent"            android:layout_height="fill_parent"            android:src="@drawable/d" />          <ImageView            android:id="@+id/imageView4"            android:layout_width="fill_parent"            android:layout_height="fill_parent"            android:src="@drawable/f" />         <ImageView            android:id="@+id/imageView5"            android:layout_width="fill_parent"            android:layout_height="fill_parent"            android:src="@drawable/g" />    </ViewFlipper></LinearLayout>

    ViewFlipper中包含了5張圖片  用來手勢切換。

public class ViewFlipperActivity extends Activity implements OnTouchListener, android.view.GestureDetector.OnGestureListener {    private ViewFlipper flipper;    GestureDetector mGestureDetector;      private int mCurrentLayoutState;      private static final int FLING_MIN_DISTANCE = 80;      private static final int FLING_MIN_VELOCITY = 150;  @Overrideprotected void onCreate(Bundle savedInstanceState) {// TODO Auto-generated method stubsuper.onCreate(savedInstanceState);setContentView(R.layout.viewflipper);flipper=(ViewFlipper) this.findViewById(R.id.viewFlipper1); //註冊一個用於手勢識別的類          mGestureDetector = new GestureDetector(this);          //給mFlipper設定一個listener          flipper.setOnTouchListener(this);          mCurrentLayoutState = 0;          //允許長按住ViewFlipper,這樣才能識別拖動等手勢          flipper.setLongClickable(true);          }/**       * 此方法在本例中未用到,可以指定跳轉到某個頁面       * @param switchTo       */      public void switchLayoutStateTo(int switchTo) {          while (mCurrentLayoutState != switchTo)   {              if (mCurrentLayoutState > switchTo) {                  mCurrentLayoutState--;                  flipper.setInAnimation(inFromLeftAnimation());                  flipper.setOutAnimation(outToRightAnimation());                  flipper.showPrevious();              } else {                  mCurrentLayoutState++;                  flipper.setInAnimation(inFromRightAnimation());                  flipper.setOutAnimation(outToLeftAnimation());                  flipper.showNext();              }             }       }     /**       * 定義從右側進入的動畫效果       * @return       */      protected Animation inFromRightAnimation() {          Animation inFromRight = new TranslateAnimation(                  Animation.RELATIVE_TO_PARENT, +1.0f,                  Animation.RELATIVE_TO_PARENT, 0.0f,                  Animation.RELATIVE_TO_PARENT, 0.0f,                  Animation.RELATIVE_TO_PARENT, 0.0f);          inFromRight.setDuration(200);          inFromRight.setInterpolator(new AccelerateInterpolator());          return inFromRight;      }         /**       * 定義從左側退出的動畫效果       * @return       */      protected Animation outToLeftAnimation() {          Animation outtoLeft = new TranslateAnimation(                  Animation.RELATIVE_TO_PARENT, 0.0f,                  Animation.RELATIVE_TO_PARENT, -1.0f,                  Animation.RELATIVE_TO_PARENT, 0.0f,                  Animation.RELATIVE_TO_PARENT, 0.0f);          outtoLeft.setDuration(200);          outtoLeft.setInterpolator(new AccelerateInterpolator());          return outtoLeft;      }         /**       * 定義從左側進入的動畫效果       * @return       */      protected Animation inFromLeftAnimation() {          Animation inFromLeft = new TranslateAnimation(                  Animation.RELATIVE_TO_PARENT, -1.0f,                  Animation.RELATIVE_TO_PARENT, 0.0f,                  Animation.RELATIVE_TO_PARENT, 0.0f,                  Animation.RELATIVE_TO_PARENT, 0.0f);          inFromLeft.setDuration(200);          inFromLeft.setInterpolator(new AccelerateInterpolator());          return inFromLeft;      }          /**       * 定義從右側退出時的動畫效果       * @return       */      protected Animation outToRightAnimation() {          Animation outtoRight = new TranslateAnimation(                  Animation.RELATIVE_TO_PARENT, 0.0f,                  Animation.RELATIVE_TO_PARENT, +1.0f,                  Animation.RELATIVE_TO_PARENT, 0.0f,                  Animation.RELATIVE_TO_PARENT, 0.0f);          outtoRight.setDuration(200);          outtoRight.setInterpolator(new AccelerateInterpolator());          return outtoRight;      }      public boolean onDown(MotionEvent e) {// TODO Auto-generated method stubreturn false;}/*       * 使用者按下觸控螢幕、快速移動後鬆開即觸發這個事件       * e1:第1個ACTION_DOWN MotionEvent       * e2:最後一個ACTION_MOVE MotionEvent       * velocityX:X軸上的移動速度,像素/秒       * velocityY:Y軸上的移動速度,像素/秒       * 觸發條件 :       * X軸的座標位移大於FLING_MIN_DISTANCE,且移動速度大於FLING_MIN_VELOCITY個像素/秒       */public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX,float velocityY) { if (e1.getX() - e2.getX() > FLING_MIN_DISTANCE                  && Math.abs(velocityX) > FLING_MIN_VELOCITY) {              // 當像左側滑動的時候              //設定View進入螢幕時候使用的動畫              flipper.setInAnimation(inFromRightAnimation());              //設定View退出螢幕時候使用的動畫              flipper.setOutAnimation(outToLeftAnimation());              flipper.showNext();          } else if (e2.getX() - e1.getX() > FLING_MIN_DISTANCE                  && Math.abs(velocityX) > FLING_MIN_VELOCITY) {              // 當像右側滑動的時候              flipper.setInAnimation(inFromLeftAnimation());              flipper.setOutAnimation(outToRightAnimation());              flipper.showPrevious();          }          return false;  }public void onLongPress(MotionEvent e) {// TODO Auto-generated method stub}public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX,float distanceY) {// TODO Auto-generated method stubreturn false;}public void onShowPress(MotionEvent e) {// TODO Auto-generated method stub}public boolean onSingleTapUp(MotionEvent e) {// TODO Auto-generated method stubreturn false;}public boolean onTouch(View v, MotionEvent event) {// TODO Auto-generated method stub  // 一定要將觸屏事件交給手勢識別類去處理(自己處理會很麻煩的)          return mGestureDetector.onTouchEvent(event);  }}

     這樣就OK了 看下效果

    因為是手勢識別效果不太好示範,所以大家自己實現了以後就可以看到效果啦!

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