Android仿Win8介面開發(附源碼),androidwin8

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Android仿Win8介面開發(附源碼),androidwin8

    林炳文Evankaka原創作品。轉載請註明出處http://blog.csdn.net/evankaka

    本文將要模仿Win8介面的一個設計,一個一個的方塊。方法很簡單。這裡自己把圖片改改就可以成為自己想要的介面了。

先來看看效果:源碼免費下載

1、首先來看看自訂的MyImageView:

package com.example.win8test;import android.annotation.SuppressLint;import android.content.Context;import android.graphics.Camera;import android.graphics.Canvas;import android.graphics.Matrix;import android.graphics.Paint;import android.graphics.PaintFlagsDrawFilter;import android.graphics.drawable.BitmapDrawable;import android.graphics.drawable.Drawable;import android.os.Handler;import android.os.Message;import android.util.AttributeSet;import android.view.MotionEvent;import android.widget.ImageView;@SuppressLint("HandlerLeak")public class MyImageView extends ImageView {public static final int Rotate_Handler_Message_Start = 1;public static final int Rotate_Handler_Message_Turning = 2;public static final int Rotate_Handler_Message_Turned = 3;public static final int Rotate_Handler_Message_Reverse = 6;public static final int Scale_Handler_Message_Start = 1;public static final int Scale_Handler_Message_Turning = 2;public static final int Scale_Handler_Message_Turned = 3;public static final int Scale_Handler_Message_Reverse = 6;private boolean isAntiAlias = true;private boolean scaleOnly = false;private boolean isSizeChanged = false;private boolean isShowAnimation = true;private int rotateDegree = 10;private boolean isFirst = true;private float minScale = 0.95f;private int vWidth;private int vHeight;private boolean isAnimationFinish = true, isActionMove = false,isScale = false;private Camera camera;boolean XbigY = false;float RolateX = 0;float RolateY = 0;OnViewClick onclick = null;public MyImageView(Context context) {super(context);camera = new Camera();}public MyImageView(Context context, AttributeSet attrs) {super(context, attrs);camera = new Camera();}public void SetAnimationOnOff(boolean oo) {isShowAnimation = oo;}public void setOnClickIntent(OnViewClick onclick) {this.onclick = onclick;}@SuppressLint("DrawAllocation")@Overrideprotected void onDraw(Canvas canvas) {super.onDraw(canvas);if (isFirst) {isFirst = false;init();}canvas.setDrawFilter(new PaintFlagsDrawFilter(0, Paint.ANTI_ALIAS_FLAG| Paint.FILTER_BITMAP_FLAG));}public void init() {vWidth = getWidth() - getPaddingLeft() - getPaddingRight();vHeight = getHeight() - getPaddingTop() - getPaddingBottom();Drawable drawable = getDrawable();BitmapDrawable bd = (BitmapDrawable) drawable;bd.setAntiAlias(isAntiAlias);}@Overridepublic boolean onTouchEvent(MotionEvent event) {super.onTouchEvent(event);if (!isShowAnimation)return true;switch (event.getAction() & MotionEvent.ACTION_MASK) {case MotionEvent.ACTION_DOWN:float X = event.getX();float Y = event.getY();RolateX = vWidth / 2 - X;RolateY = vHeight / 2 - Y;XbigY = Math.abs(RolateX) > Math.abs(RolateY) ? true : false;isScale = X > vWidth / 3 && X < vWidth * 2 / 3 && Y > vHeight / 3&& Y < vHeight * 2 / 3;isActionMove = false;if (isScale) {if (isAnimationFinish && !isSizeChanged) {isSizeChanged = true;scale_handler.sendEmptyMessage(Scale_Handler_Message_Start);}} else {if (scaleOnly) {scale_handler.sendEmptyMessage(Scale_Handler_Message_Start);} else {rotate_Handler.sendEmptyMessage(Rotate_Handler_Message_Start);}}break;case MotionEvent.ACTION_MOVE:float x = event.getX();float y = event.getY();if (x > vWidth || y > vHeight || x < 0 || y < 0) {isActionMove = true;} else {isActionMove = false;}break;case MotionEvent.ACTION_UP:if (isScale) {if (isSizeChanged)scale_handler.sendEmptyMessage(Scale_Handler_Message_Reverse);} else {rotate_Handler.sendEmptyMessage(Rotate_Handler_Message_Reverse);}break;}return true;}public interface OnViewClick {public void onClick();}@SuppressLint("HandlerLeak")private Handler rotate_Handler = new Handler() {private Matrix matrix = new Matrix();private float count = 0;// private boolean clickGuolv = false;@Overridepublic void handleMessage(Message msg) {super.handleMessage(msg);matrix.set(getImageMatrix());switch (msg.what) {case Rotate_Handler_Message_Start:count = 0;beginRotate(matrix, (XbigY ? count : 0), (XbigY ? 0 : count));rotate_Handler.sendEmptyMessage(Rotate_Handler_Message_Turning);break;case Rotate_Handler_Message_Turning:beginRotate(matrix, (XbigY ? count : 0), (XbigY ? 0 : count));count++;if (count < getDegree()) {rotate_Handler.sendEmptyMessage(Rotate_Handler_Message_Turning);} else {isAnimationFinish = true;}break;case Rotate_Handler_Message_Turned:beginRotate(matrix, (XbigY ? count : 0), (XbigY ? 0 : count));if (count > 0) {rotate_Handler.sendEmptyMessage(Rotate_Handler_Message_Turned);} else {isAnimationFinish = true;if (!isActionMove && onclick != null) {onclick.onClick();}}count--;count--;break;case Rotate_Handler_Message_Reverse:count = getDegree();beginRotate(matrix, (XbigY ? count : 0), (XbigY ? 0 : count));rotate_Handler.sendEmptyMessage(Rotate_Handler_Message_Turned);break;}}};private synchronized void beginRotate(Matrix matrix, float rotateX,float rotateY) {// Bitmap bm = getImageBitmap();int scaleX = (int) (vWidth * 0.5f);int scaleY = (int) (vHeight * 0.5f);camera.save();camera.rotateX(RolateY > 0 ? rotateY : -rotateY);camera.rotateY(RolateX < 0 ? rotateX : -rotateX);camera.getMatrix(matrix);camera.restore();// 控制中心點if (RolateX > 0 && rotateX != 0) {matrix.preTranslate(-vWidth, -scaleY);matrix.postTranslate(vWidth, scaleY);} else if (RolateY > 0 && rotateY != 0) {matrix.preTranslate(-scaleX, -vHeight);matrix.postTranslate(scaleX, vHeight);} else if (RolateX < 0 && rotateX != 0) {matrix.preTranslate(-0, -scaleY);matrix.postTranslate(0, scaleY);} else if (RolateY < 0 && rotateY != 0) {matrix.preTranslate(-scaleX, -0);matrix.postTranslate(scaleX, 0);}setImageMatrix(matrix);}private Handler scale_handler = new Handler() {private Matrix matrix = new Matrix();private float s;int count = 0;@Overridepublic void handleMessage(Message msg) {super.handleMessage(msg);matrix.set(getImageMatrix());switch (msg.what) {case Scale_Handler_Message_Start:if (!isAnimationFinish) {return;} else {isAnimationFinish = false;isSizeChanged = true;count = 0;s = (float) Math.sqrt(Math.sqrt(minScale));beginScale(matrix, s);scale_handler.sendEmptyMessage(Scale_Handler_Message_Turning);}break;case Scale_Handler_Message_Turning:beginScale(matrix, s);if (count < 4) {scale_handler.sendEmptyMessage(Scale_Handler_Message_Turning);} else {isAnimationFinish = true;if (!isSizeChanged && !isActionMove && onclick != null) {onclick.onClick();}}count++;break;case Scale_Handler_Message_Reverse:if (!isAnimationFinish) {scale_handler.sendEmptyMessage(Scale_Handler_Message_Reverse);} else {isAnimationFinish = false;count = 0;s = (float) Math.sqrt(Math.sqrt(1.0f / minScale));beginScale(matrix, s);scale_handler.sendEmptyMessage(Scale_Handler_Message_Turning);isSizeChanged = false;}break;}}};private synchronized void beginScale(Matrix matrix, float scale) {int scaleX = (int) (vWidth * 0.5f);int scaleY = (int) (vHeight * 0.5f);matrix.postScale(scale, scale, scaleX, scaleY);setImageMatrix(matrix);}public int getDegree() {return rotateDegree;}public void setDegree(int degree) {rotateDegree = degree;}public float getScale() {return minScale;}public void setScale(float scale) {minScale = scale;}}

2、下來,來看看布局

<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"    xmlns:tools="http://schemas.android.com/tools"    android:layout_width="match_parent"    android:layout_height="match_parent"    android:background="@drawable/d"    android:orientation="vertical"    tools:context=".MainActivity" >    <LinearLayout        android:layout_width="wrap_content"        android:layout_height="wrap_content"        android:orientation="horizontal" >        <com.example.win8test.MyImageView            android:id="@+id/MyImageView01"            android:layout_width="108dp"            android:layout_height="108dp"            android:layout_margin="16dp"            android:scaleType="matrix"            android:src="@drawable/fen" />        <com.example.win8test.MyImageView            android:id="@+id/MyImageView02"            android:layout_width="108dp"            android:layout_height="108dp"            android:layout_margin="16dp"            android:scaleType="matrix"            android:src="@drawable/fen" />    </LinearLayout>    <LinearLayout        android:layout_width="wrap_content"        android:layout_height="wrap_content"        android:orientation="horizontal" >        <com.example.win8test.MyImageView            android:id="@+id/MyImageView03"            android:layout_width="108dp"            android:layout_height="108dp"            android:layout_margin="16dp"            android:scaleType="matrix"            android:src="@drawable/fen" />        <com.example.win8test.MyImageView            android:id="@+id/MyImageView04"            android:layout_width="108dp"            android:layout_height="108dp"            android:layout_margin="16dp"            android:scaleType="matrix"            android:src="@drawable/fen" />    </LinearLayout>    <LinearLayout        android:layout_width="wrap_content"        android:layout_height="wrap_content"        android:orientation="horizontal" >        <com.example.win8test.MyImageView            android:id="@+id/MyImageView05"            android:layout_width="108dp"            android:layout_height="108dp"            android:layout_margin="16dp"            android:scaleType="matrix"            android:src="@drawable/fen" />        <com.example.win8test.MyImageView            android:id="@+id/MyImageView06"            android:layout_width="108dp"            android:layout_height="108dp"            android:layout_margin="16dp"            android:scaleType="matrix"            android:src="@drawable/fen" />    </LinearLayout></LinearLayout>

3、上面的圖片按鈕的用法,這裡只給一張圖片按鈕添加了事件:

 

 MyImageView image_3D_1 = (MyImageView)findViewById(R.id.MyImageView01);        image_3D_1.setOnClickIntent(new MyImageView.OnViewClick() {@Overridepublic void onClick() {Toast.makeText(MainActivity.this, "clicked", 100).show();}}); 

4、效果

手指按在中間是縮小,手指按在邊上是有角度的捲動

 

手指一直按著的時候,被按下的那個映像變小,並且手指一直按著移動,此時其它圖片按鈕不響應

源碼免費下載

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