標籤:
題記——
難過了,悄悄走一走;
傷心了,默默睡一覺;
優雅不是訓練出來的,而是一種閱曆;
淡然不是偽裝出來的,而是一種沉澱;
時間飛逝,老去的只是我們的容顏;
時間彷彿一顆靈魂,越來越動人;
1、簡述:
在多線程的世界中,是那麼的神奇 與 高效以及合理;
2、建立線程池執行個體
官方推薦使用Executors類Factory 方法來建立線程池管理,Executors類是官方提供的一個工廠類,裡面封裝了好多功能不一樣的線程池,從而使得我們建立線程池非常的簡單:
3、使用線程池來管理工作
4、Executors核心建立說明
可以看到1 - 3 建立線程池的方法中,全部是建立了ThreadPoolExecutor這個對象執行個體,不同的只是構造中的參數不一至,而在4 與5 ,從其繼承的角度來看
public class ScheduledThreadPoolExecutor extends ThreadPoolExecutor implements ScheduledExecutorService {
可以看到其實質也是繼承於ThreadPoolExecutor這個對象執行個體。
也就是說上述一種類型的線程池其都是 ThreadPoolExecutor子類,其實直接建立ThreadPoolExecutor執行個體對象,只需要傳入相對應的配製參數,就可以建立出來與上述五種效果相一至的線程池管理,只不過是在書寫的時候太過於繁鎖。
/** * Creates a new {@code ThreadPoolExecutor} with the given initial * parameters and default thread factory and rejected execution handler. * It may be more convenient to use one of the {@link Executors} factory * methods instead of this general purpose constructor. * * @param corePoolSize the number of threads to keep in the pool, even * if they are idle, unless {@code allowCoreThreadTimeOut} is set * @param maximumPoolSize the maximum number of threads to allow in the * pool * @param keepAliveTime when the number of threads is greater than * the core, this is the maximum time that excess idle threads * will wait for new tasks before terminating. * @param unit the time unit for the {@code keepAliveTime} argument * @param workQueue the queue to use for holding tasks before they are * executed. This queue will hold only the {@code Runnable} * tasks submitted by the {@code execute} method. * @throws IllegalArgumentException if one of the following holds:<br> * {@code corePoolSize < 0}<br> * {@code keepAliveTime < 0}<br> * {@code maximumPoolSize <= 0}<br> * {@code maximumPoolSize < corePoolSize} * @throws NullPointerException if {@code workQueue} is null */ public ThreadPoolExecutor(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue) { this(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue, Executors.defaultThreadFactory(), defaultHandler); }
5、ThreadPoolExecutor簡述
從上述建立ThreadPoolEecutor執行個體的構造來說,
6、自訂線程池
/** * 建立線程池也是需要資源的,所以線程池內線程數量的大小也會影響系統的效能, * 大了反而浪費資源,小了反而影響系統的輸送量, * 所以我們建立線程池需要把握一個度才能合理的發揮它的優點, * 通常來說我們要考慮的因素有CPU的數量、記憶體的大小、並發請求的數量等因素,按需調整。 *通常核心線程數可以設為CPU數量+1,而最大線程數可以設為CPU的數量*2+1。 */ private void customThreadFunction() { /** * 擷取CPU數量 */ int processors = Runtime.getRuntime().availableProcessors(); /** * 核心線程數量 */ int corePoolSize =processors + 1; /** * 最大線程數量 */ int maximumPoolSize = processors * 2 + 1; /** * 空閑有效時間 */ long keepAliveTime = 60; /** * 建立自訂線程池 */ ThreadPoolExecutor threadPoolExecutor = new ThreadPoolExecutor(corePoolSize, maximumPoolSize, keepAliveTime, TimeUnit.SECONDS, new PriorityBlockingQueue()); /** * 添加執行任務 */ for (int i=1;i<=20;i++){ final int prites = i; threadPoolExecutor.execute(new CustomRunnable(prites){ @Override public void doRun() { String name = Thread.currentThread().getName(); System.out.println("curentThread name is "+name +"and prites is "+prites); SystemClock.sleep(1000); } }); } }
public abstract class CustomRunnable implements Runnable,Comparable<CustomRunnable> { private int priority; public CustomRunnable(int priority) { if (priority<0) throw new IllegalArgumentException(); this.priority = priority; } @Override public int compareTo(CustomRunnable another) { int my = this.getPriority(); int other = another.getPriority(); if (my>other){ return -1; }else{ return 0; } } @Override public void run() { doRun(); } public abstract void doRun(); public int getPriority() { return priority; } }
7、自訂擴充線程池:
public class CustomExpanThreadPool extends ThreadPoolExecutor { private CustomExpanThreadPool(int corePoolSize, int maximumPoolSize, long keepAliveTime, TimeUnit unit, BlockingQueue<Runnable> workQueue) { super(corePoolSize, maximumPoolSize, keepAliveTime, unit, workQueue); } public static CustomExpanThreadPool getInstance() { /** * 擷取CPU數量 */ int processors = Runtime.getRuntime().availableProcessors(); /** * 核心線程數量 */ int corePoolSize = processors + 1; /** * 最大線程數量 */ int maximumPoolSize = processors * 2 + 1; /** * 空閑有效時間 */ long keepAliveTime = 60; /** * 建立自訂線程池 */ return new CustomExpanThreadPool(corePoolSize, maximumPoolSize, keepAliveTime, TimeUnit.SECONDS, new PriorityBlockingQueue()); } /** * 用於控制線程開始與停止執行的方法 */ private boolean isPaused; private ReentrantLock pauseLock = new ReentrantLock(); private Condition unpaused = pauseLock.newCondition(); /** * 任務執行前要執行的方法 * * @param t * @param r */ @Override protected void beforeExecute(Thread t, Runnable r) { super.beforeExecute(t, r); System.out.println(Thread.currentThread().getName() + " 任務執行開始 "); pauseLock.lock(); try { while (isPaused) unpaused.await(); } catch (InterruptedException ie) { t.interrupt(); } finally { } } /** * 任務執行後要執行的方法 * * @param r * @param t */ @Override protected void afterExecute(Runnable r, Throwable t) { super.afterExecute(r, t); System.out.println(Thread.currentThread().getName() + " 任務執行over "); } /** * 線程池關閉後要執行的方法 */ @Override protected void terminated() { super.terminated(); } /** * 暫停執行任務的方法 */ public void pause() { pauseLock.lock(); try { isPaused = true; } finally { pauseLock.unlock(); } } /** * 恢複執行任務的方法 */ public void resume() { pauseLock.lock(); try { isPaused = false; unpaused.signalAll(); } finally { pauseLock.unlock(); } }}
使用:
private void customThreadFunction2() { CustomExpanThreadPool threadPoolExecutor = CustomExpanThreadPool.getInstance(); /** * 添加執行任務 */ for (int i=1;i<=20;i++){ final int prites = i; threadPoolExecutor.execute(new CustomRunnable(prites){ @Override public void doRun() { String name = Thread.currentThread().getName(); System.out.println("curentThread name is "+name +"and prites is "+prites); SystemClock.sleep(1000); } }); } }
Android多線程操作——線程池管理綜述