標籤:android style c class blog code
在android中要載入一張大圖片到記憶體中如果通過如下方式進行:
Bitmap bitmap= BitmapFactory.decodeFile("/sdcard/a.jpg");iv.setImageBitmap(bitmap);
則會拋出記憶體溢出異常Caused by: java.lang.OutOfMemoryError
正確的做法應該是這樣的:
public class MainActivity extends Activity { private ImageView iv; private int windowHeight; private int windowWidth; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_main); iv = (ImageView) findViewById(R.id.iv); WindowManager win = (WindowManager) getSystemService(WINDOW_SERVICE); windowHeight = win.getDefaultDisplay().getHeight(); windowWidth = win.getDefaultDisplay().getWidth(); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.main, menu); return true; } public void load(View view) { /* Bitmap bitmap= BitmapFactory.decodeFile("/sdcard/a.jpg"); iv.setImageBitmap(bitmap);*/ // 圖片解析的配置 BitmapFactory.Options options = new Options(); // 不去真的解析圖片,只是擷取圖片的頭部資訊寬,高 options.inJustDecodeBounds = true; BitmapFactory.decodeFile("/sdcard/a.jpg", options); int imageHeight = options.outHeight; int imageWidth = options.outWidth; // 計算縮放比例 int scaleX = imageWidth / windowWidth; int scaleY = imageHeight / windowHeight; int scale = 1; if (scaleX > scaleY & scaleY >= 1) { scale = scaleX; }else if (scaleY > scaleX & scaleX >= 1) { scale = scaleY; } //真的解析圖片 options.inJustDecodeBounds=false; //設定採樣率 options.inSampleSize=scale; Bitmap bitmap=BitmapFactory.decodeFile("/sdcard/a.jpg", options); iv.setImageBitmap(bitmap); }}
在這種情況下,是將大解析度的圖片按照一定的比例縮小然後載入進記憶體,就不會出現記憶體溢出的現象了。
轉載請註明出處:http://www.cnblogs.com/yydcdut/p/3744876.html
參考:http://blog.csdn.net/zhong1113/article/details/23824933