Android中很重要的一個機制就是線程+訊息,當然線程並不是android專屬的,下面,簡單的說說使用線程的時候應該注意的地方
我們採用最簡單的方法來建立一個android的線程+訊息的例子
1.Thread + Handler
[java]
複製代碼 代碼如下:package com.example.test_thread;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.widget.TextView;
public class MainActivity extends Activity {
TextView mTextView = null;
// static TextView mTextView = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mTextView = (TextView)findViewById(R.id.textview);
Thread th = new Thread(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
for(int i = 0;i<1000;i++)
{
try {
Thread.sleep(500);
System.out.println("Thread running :"+i+"!");
Message msg = new Message();
msg.what = i;
mHandler.sendMessage(msg);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
th.start();
}
public Handler mHandler = new Handler(){
// public static Handler mHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
// TODO Auto-generated method stub
super.handleMessage(msg);
mTextView.setText(String.valueOf(msg.what));
}
};
}
package com.example.test_thread;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.widget.TextView;
public class MainActivity extends Activity {
TextView mTextView = null;
// static TextView mTextView = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mTextView = (TextView)findViewById(R.id.textview);
Thread th = new Thread(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
for(int i = 0;i<1000;i++)
{
try {
Thread.sleep(500);
System.out.println("Thread running :"+i+"!");
Message msg = new Message();
msg.what = i;
mHandler.sendMessage(msg);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
th.start();
}
public Handler mHandler = new Handler(){
// public static Handler mHandler = new Handler(){
@Override
public void handleMessage(Message msg) {
// TODO Auto-generated method stub
super.handleMessage(msg);
mTextView.setText(String.valueOf(msg.what));
}
};
}
當我們用以上方式建立線程時,進入應用之後,線程開始運行,Handler接收訊息改變UI中的TextView,此時一切正常
當按下退出時,程式退出,但是程式進程還在stack中,因此主線程之子線程,也就是我們定義的th(th_1)不會退出,此時,在log資訊中可以看到,system.out還在print數字
當再次進入程式的時候,可以看到,log中列印的資訊double,但是UI會按照新線程(th_2)的次序改變
此時th_1仍在運行,th_1使用的 handler_1也在運行,只不過上一個Activity的狀態已經是finish,因此不會改變UI this ->mFinished= true
其實只要th_1中有關於上一個Activity的引用,那麼Activity就不會銷毀,java的機制就是這樣,這是我們推薦的線程機制,下面著重說一下可能遇到的問題
2.同樣是剛剛的例子,我們將Handler定義成static
[java]
public static Handler mHandler = new Handler(){
public static Handler mHandler = new Handler(){此時,在退出應用再重新進入時,由於Handler並不會有新的執行個體,因此,th_1與th_2同時發訊息給一個static Handler 或者說是指向了同一塊記憶體地區,這時就會出現TextView上的數字來回跳的現象
3.這樣也可以
使用static定義Handler也不是不可以,只要在Activity的onCreate()中重新執行個體一個Handler,這樣,JVM分配另一塊記憶體給新的Handler,這樣運行就正常了
[java]
複製代碼 代碼如下:package com.example.test_thread;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.widget.TextView;
public class MainActivity extends Activity {
public Handler mHandler = null;
TextView mTextView = null;
// static TextView mTextView = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mTextView = (TextView)findViewById(R.id.textview);
mHandler = new TestHandler();
Thread th = new Thread(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
for(int i = 0;i<1000;i++)
{
try {
Thread.sleep(500);
System.out.println("Thread running :"+i+"!");
Message msg = new Message();
msg.what = i;
mHandler.sendMessage(msg);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
th.start();
}
class TestHandler extends Handler
{
@Override
public void handleMessage(Message msg) {
// TODO Auto-generated method stub
super.handleMessage(msg);
System.out.println("Handler running :"+msg.what+"!");
mTextView.setText(String.valueOf(msg.what));
}
}
}
package com.example.test_thread;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.os.Message;
import android.widget.TextView;
public class MainActivity extends Activity {
public Handler mHandler = null;
TextView mTextView = null;
// static TextView mTextView = null;
@Override
public void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
mTextView = (TextView)findViewById(R.id.textview);
mHandler = new TestHandler();
Thread th = new Thread(new Runnable() {
@Override
public void run() {
// TODO Auto-generated method stub
for(int i = 0;i<1000;i++)
{
try {
Thread.sleep(500);
System.out.println("Thread running :"+i+"!");
Message msg = new Message();
msg.what = i;
mHandler.sendMessage(msg);
} catch (InterruptedException e) {
// TODO Auto-generated catch block
e.printStackTrace();
}
}
}
});
th.start();
}
class TestHandler extends Handler
{
@Override
public void handleMessage(Message msg) {
// TODO Auto-generated method stub
super.handleMessage(msg);
System.out.println("Handler running :"+msg.what+"!");
mTextView.setText(String.valueOf(msg.what));
}
}
}
當然,總的來說Java還是不推薦使用static變數的,這本身也不符合物件導向的變成思想,所以,建議除了一些final值,盡量還是多使用訊息機制來解決問題,維護也輕鬆些