在android4.1.1上運行以前寫的程式,出現如下異常:
java.lang.IllegalArgumentException: Cannot draw recycled bitmapsat android.view.GLES20Canvas.drawBitmap(GLES20Canvas.java:778)at android.view.GLES20RecordingCanvas.drawBitmap(GLES20RecordingCanvas.java:117)at android.graphics.drawable.BitmapDrawable.draw(BitmapDrawable.java:393)at
android.widget.ImageView.onDraw(ImageView.java:979)at android.view.View.draw(View.java:13458)at android.view.View.getDisplayList(View.java:12409)at android.view.View.getDisplayList(View.java:12453)at android.view.View.draw(View.java:13182)at android.view.ViewGroup.drawChild(ViewGroup.java:2929)at
android.view.ViewGroup.dispatchDraw(ViewGroup.java:2799)at android.view.View.draw(View.java:13461)at android.view.View.getDisplayList(View.java:12409)at android.view.View.getDisplayList(View.java:12453)at android.view.View.draw(View.java:13182)at android.view.ViewGroup.drawChild(ViewGroup.java:2929)at
android.widget.ListView.drawChild(ListView.java:3226)at android.view.ViewGroup.dispatchDraw(ViewGroup.java:2799)at android.widget.AbsListView.dispatchDraw(AbsListView.java:2433)at android.widget.ListView.dispatchDraw(ListView.java:3221)at android.view.View.draw(View.java:13461)at
android.widget.AbsListView.draw(AbsListView.java:3759)
經分析,引起原因:
android4.0和android4.1的api差異,Bitmap在建立縮圖時,4.1.1的時候,若縮圖和原圖大小一樣,建立的縮圖會返回原圖,若原圖的bitmap人為的回收或者系統回收,就會引起此異常。
GLES20Canvas相關源碼如下:
android 4.0
public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
// Shaders are ignored when drawing bitmaps
int modifiers = paint != null ? setupModifiers(bitmap, paint) : MODIFIER_NONE;
final int nativePaint = paint == null ? 0 : paint.mNativePaint;
nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, left, top, nativePaint);
if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers);
}
android4.1
public void drawBitmap(Bitmap bitmap, float left, float top, Paint paint) {
if (bitmap.isRecycled()) throw new IllegalArgumentException("Cannot draw recycled bitmaps");
// Shaders are ignored when drawing bitmaps
int modifiers = paint != null ? setupModifiers(bitmap, paint) : MODIFIER_NONE;
try {
final int nativePaint = paint == null ? 0 : paint.mNativePaint;
nDrawBitmap(mRenderer, bitmap.mNativeBitmap, bitmap.mBuffer, left, top, nativePaint);
} finally {
if (modifiers != MODIFIER_NONE) nResetModifiers(mRenderer, modifiers);
}
}
因此,需要在以前寫的程式中,加入異常捕獲,程式才運行正常。